Gaming System Using Recorded Player Gesture Replay
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Solution Overview
Problem
Gaming machines lack innovative features to enhance entertainment value and attract frequent play, as existing technologies do not effectively integrate player movements into wagering game presentations.
Innovation Solution
A system utilizing movement sensing devices to capture and store player movements, associating them with wagering game events, and replaying these movements on display devices to enhance the gaming experience.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If gaming machines use traditional static presentations, then device complexity is low, but entertainment value and player engagement are insufficient
Solution Approach 1:
The system captures and stores copies of player movements using movement sensing devices, then replays these recorded movements during wagering game events. This allows the game presentation to adapt dynamically to player behavior without requiring complex real-time processing, resolving the contradiction between entertainment value and system complexity
Solution Approach 2:
Player movements are captured and stored in advance before being replayed during wagering game events. This preliminary capture and storage of movement data enables the system to provide personalized, adaptive presentations without requiring complex real-time analysis, thus improving entertainment value while maintaining manageable system complexity
2Productivity
If gaming machines integrate movement sensing and replay features, then player engagement increases, but device complexity and implementation difficulty increase
Solution Approach 1:
The controller is designed to perform multiple functions: managing wagering games, controlling movement sensing devices, storing movement data, and coordinating display operations. This multi-functionality consolidates complexity into a single component, enabling enhanced player engagement without proportionally increasing overall system complexity
Solution Approach 2:
The controller acts as an intermediary that coordinates between movement sensing devices, storage media, and display devices. This intermediary role simplifies the integration of multiple subsystems by providing a centralized control point, making the implementation more manageable while still achieving high player engagement
Data Source
AI summary
A method of utilizing a player's movements in association with a wagering game event, includes sensing a player's movements using a movement sensing device, storing a representation of the player's movements in non-transient computer-readable storage media in association with player-identifying information, associating the representation of the player's movements with the wagering game event in the storage media, and replaying the representation of the player's movements on one or more display devices operatively associated with a wagering game machine responsive to an occurrence of the wagering game event.


