3D Gaming Gesture Recognition via Sensor Detection

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Solution Overview

Problem

Conventional input devices for electronic gaming systems, such as button clicking or mouse usage, lack engagement and can cause physical discomfort, and may not accurately simulate traditional game interactions, leading to a suboptimal user experience.

Innovation Solution

A contactless gesture recognition system using sensors to detect and analyze hand or finger movements, allowing players to interact with virtual game components in a 3D space, enhancing engagement and reducing physical strain.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional input devices (buttons, mouse) are used for gaming, then device complexity is reduced, but ease of operation deteriorates due to physical discomfort and lack of engagement

Engineering Contradiction:
Improveease of operationVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent replaces mechanical input devices (buttons, mice) with a gesture recognition system that uses sensors to detect hand and finger movements. This substitution eliminates the need for physical contact with buttons or mice, allowing players to interact with the game through natural hand gestures in 3D space, thereby improving ease of operation while reducing physical discomfort and strain.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Ease of operation

If contactless gesture recognition is implemented, then ease of operation improves, but device complexity increases due to additional sensor devices and processing requirements

Engineering Contradiction:
Improveease of operationVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent integrates multiple sensor devices (cameras, depth sensors, motion detectors) into a unified gesture recognition system that serves both as a control interface and as a means to create the 3D visual display. This multi-functionality approach allows the same hardware infrastructure to support both the complex gesture detection and the 3D rendering, thereby managing device complexity while maintaining improved ease of operation.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent introduces a processor as an intermediary that bridges the sensor devices and the game control system. The processor receives raw sensor data, interprets gestures, and translates them into game commands, thereby managing the complexity of coordinating multiple sensors and game functions without requiring direct complex interactions between individual components.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If conventional 2D display interaction is used, then device complexity is minimized, but adaptability deteriorates as it cannot simulate traditional 3D game interactions

Engineering Contradiction:
ImproveadaptabilityVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent transitions from traditional 2D display interaction to a 3D display system where game components are rendered with depth perception. Combined with gesture recognition that detects movements in three-dimensional space, this dimensionality change enables the system to adapt to and simulate traditional physical game interactions (such as card manipulation or dice rolling) that were impossible in flat 2D interfaces, thereby significantly improving adaptability.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS10529170B2Wagering gaming apparatus for detecting user interaction with game components in a three-dimensional display
Publication Date: 2020.01.07 IGT CANADA SOLUTIONS ULC
  • US10529170B2 patent drawing
  • US10529170B2 patent drawing
  • US10529170B2 patent drawing

AI summary

A wagering gaming apparatus is provided, comprising a 3-dimensional (3D) display device configured to create for a player a visual illusion of a 3D scene for a wagering game, the 3D scene having perceived depth in a z-direction perpendicular to a physical screen having width in an x-direction and height in a y-direction; one or more sensor devices configured to sense a physical location of one or more anatomical features of the player; at least one processor; and at least one non-transitory processor-readable storage medium storing processor-executable instructions. The processor-executable instructions, when executed by the at least one processor, cause the at least one processor to perform various adjustments regarding the 3D scene based on the sensed physical location of an anatomical feature of the player.