Gaming Grid Cluster Persistence for Randomized Payout Control

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing online gaming systems lack sufficient randomness and methods to balance player attraction with operator control over payouts, necessitating a need for innovative game scenarios that enhance player engagement while maintaining payout control.

Innovation Solution

A gaming system that generates a table with predefined elements, matches clusters of adjacently arranged cells, and initiates an award procedure with clusters remaining in position for a predetermined series of games, allowing for increased randomization and player engagement through nonlinear repopulation of cells.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If unexpected scenarios are introduced to increase player attraction and potential payouts, then player engagement and winning possibilities improve, but operator control over payouts becomes more difficult

Engineering Contradiction:
Improveplayer engagementVSAvoidpayout control
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system pre-generates multiple sets of game elements and stores them in advance. When a winning cluster is formed, the system selectively preserves these pre-generated elements across consecutive games rather than generating new random elements each time. This preliminary preparation allows the system to control payout outcomes while maintaining the appearance of randomness, as the preserved elements are predetermined but not obviously manipulated.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system dynamically changes the parameter of element persistence across games. Specifically, when a cluster match occurs, the system alters the normally transient nature of game elements by making them persistent for a predetermined number of consecutive games. This parameter change creates unexpected scenarios that increase player engagement while the persistence duration is controlled to manage payout boundaries.

Inventive Principle:
Principle #35Parameter changes

2Device complexity

If game elements are completely randomized each game, then operator control over payouts is maintained, but player attraction and engagement decrease

Engineering Contradiction:
Improvepayout controlVSAvoidplayer engagement
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The system applies different quality treatment to different portions of the game element set. Specifically, elements belonging to winning clusters are given special quality (persistence across games) while other elements maintain normal randomness. This local differentiation creates zones of controlled outcomes within the broader random game structure, enhancing player engagement in specific areas while maintaining overall payout control.

Inventive Principle:
Principle #3Local quality

3Adaptability or versatility

If clusters remain in position for multiple consecutive games, then winning possibilities and player attraction increase, but the randomness of the game decreases

Engineering Contradiction:
Improvewinning possibilitiesVSAvoidgame randomness
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system segments the game board into distinct regions: persistent cluster regions where matched elements remain, and new generation regions where random elements are continuously created. This segmentation allows the game to simultaneously maintain controlled winning opportunities in persistent regions while preserving randomness in new generation regions, balancing player attraction with game integrity.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS12511974B2Method for a gaming system
Publication Date: 2025.12.30 PLAYN GO MARKS LTD
  • US12511974B2 patent drawing
  • US12511974B2 patent drawing
  • US12511974B2 patent drawing

AI summary

The present disclosure relates to a computer implemented method performed by a gaming system. In particular, the present disclosure relates to a scheme for further improving a randomness in a game provided by means of the gaming system. The present disclosure also relates to a corresponding gaming system and a computer program product.