Gaming System Winning Enhancements via Grid Overlay

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Solution Overview

Problem

Existing video gaming systems lack innovative features to enhance user engagement, as they rely on conventional winning patterns and simulations that fail to captivate users' attention effectively.

Innovation Solution

A computer-implemented method and system that integrates winning enhancements by randomly selecting chance elements to generate and display gaming outcomes, using a second array of gaming elements interacting physically with the first array, simulating interactions such as balls or dice falling on reels, to modify outcomes and provide engaging overlays.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional winning patterns are used in video gaming systems, then the system structure remains simple, but user engagement and attention are not effectively enhanced

Engineering Contradiction:
Improveuser engagementVSAvoidsystem structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements a nested structure where a second array of gaming elements is overlaid on top of a first array, creating multiple layers of interaction. The second array elements (such as balls or dice) are positioned within the context of the first array (reels), allowing modifications to the base game outcomes through the overlay layer. This nested arrangement enables enhanced user engagement without completely redesigning the base game structure.

Inventive Principle:
Principle #7Nested doll (Nesting)

Solution Approach 2:

The patent introduces a second dimensional layer by organizing gaming elements in a second array that overlays the first array. This additional dimension allows for winning enhancements to be applied without altering the fundamental first array structure. The overlay approach adds complexity in a controlled manner, providing new engagement opportunities while maintaining the original game framework.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If winning enhancements are integrated into the video game, then user engagement is enhanced, but the game rules and outcome determination become more complex

Engineering Contradiction:
Improvegaming outcomesVSAvoidgame rules
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the game outcome determination into distinct components: the first array establishes base outcomes through conventional winning patterns, while the second array provides separate winning enhancement outcomes. This segmentation allows each layer to operate with its own simplified ruleset, making the overall system more manageable despite the added complexity of multiple layers.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a grid overlay as an intermediary structure between the first array and second array. This grid serves as a mediator that organizes the interaction between base game elements and enhancement elements. The grid overlay simplifies the rule application by providing a structured framework for determining how second array elements modify first array outcomes, reducing the complexity burden of the enhanced game mechanics.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If simulated physical interactions are implemented, then the gaming experience becomes more stimulating, but the computational requirements and processing complexity increase

Engineering Contradiction:
Improvegaming experienceVSAvoidprocessing requirements
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent uses graphical representations and simulated visuals of physical interactions (such as balls falling onto reels or dice landing on gaming elements) without implementing full physics engines. These visual copies provide the stimulating effect of physical interactions while keeping computational requirements manageable by using predetermined animation sequences and simplified collision detection based on the grid overlay structure.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS9672696B2Gaming system and method incorporating winning enhancements
Publication Date: 2017.06.06 IGT CANADA SOLUTIONS ULC
  • US9672696B2 patent drawing
  • US9672696B2 patent drawing
  • US9672696B2 patent drawing

AI summary

A computer implemented method is provided for integrating winning enhancements with a video game performed by a video gaming computer device comprising: selecting on a random basis a first set of chance elements, that determine a first gaming outcome; retrieving one or more rules for generating and displaying video gaming output based on the first set of chance elements, the video gaming output including a first set of gaming elements organized in a first array; displaying the first set of gaming elements; selecting on a random basis a second set of chance elements that determine a second gaming outcome; retrieving one or more rules for generating and displaying video gaming output based on the second set of chance elements as a second set of gaming elements that produce winning enhancements, the second set of gaming elements being organized in a second array; and displaying the winning enhancements in way that simulates the second set of gaming elements interacting physically with the first set of gaming elements. In another aspect, the second set of gaming elements interact with the first set of gaming elements via a grid overlay. A gaming device, gaming computer system, and gaming computer program that incorporates the wining enhancements is also provided.