Gaming System Dynamic Group Bonus Trigger Probability
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Solution Overview
Problem
Existing gaming systems face challenges in providing a consistent group bonus event probability across varying numbers of players, leading to player fatigue and mathematical complexities in determining payouts, as mystery triggers often exclude players and reduce the 'group effort' feeling.
Innovation Solution
A gaming system that adjusts each gaming device's individual probability of triggering a group bonus event based on the total number of players actively playing, ensuring a constant overall probability through a central server that modifies the frequency of symbol generation and participation sequences.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Device complexity
If a mystery trigger is used to determine when a group game is triggered, then the system avoids mathematical complications in determining payouts, but players are excluded from knowing why they were included or excluded, reducing player engagement and the group effort feeling
Solution Approach 1:
The patent introduces an intermediary mechanism (the disclosed trigger system) that bridges the gap between simple mystery triggers and complex symbol-driven triggers. This intermediary system uses a combination of random selection and player contribution tracking to determine group game triggers, maintaining mathematical simplicity while enhancing player engagement through transparency and inclusivity.
Solution Approach 2:
The trigger determination process is segmented into distinct components: player contribution tracking, random selection mechanisms, and trigger announcement. This segmentation allows the system to maintain mathematical simplicity in the core trigger determination while adding layers of player engagement through visible contribution tracking and transparent communication of trigger conditions.
2Ease of operation
If a symbol-driven event is used to trigger a group game, then players know why they were included, enhancing player engagement, but it takes longer for a triggering to occur when fewer players are playing, leading to player fatigue
Solution Approach 1:
The patent implements a dynamic trigger probability system that adjusts the likelihood of group game triggers based on the current number of active players. When player count decreases, the system dynamically increases the probability of triggers occurring, ensuring that group games remain frequent and engaging regardless of overall system utilization.
Solution Approach 2:
The system incorporates feedback mechanisms where player contributions and trigger probabilities are continuously monitored and adjusted. This feedback loop allows the system to respond to changing player participation levels in real-time, maintaining optimal trigger frequency and preventing player fatigue by ensuring group games occur at appropriate intervals.
3Reliability
If the individual probability of triggering a group bonus event is adjusted based on the number of active players, then a constant total probability is maintained, but the system requires complex real-time modifications to each device's probability
Solution Approach 1:
The patent introduces a central controller as an intermediary that manages the complex probability adjustments across multiple gaming devices. This central controller receives player count information, calculates appropriate individual probabilities, and distributes adjustment parameters to each device, thereby maintaining consistent total probability while simplifying individual device complexity.
Solution Approach 2:
The system dynamically changes the probability parameters of individual gaming devices based on the number of active players. When player count changes, the central controller adjusts the trigger probability parameter for each device accordingly, ensuring that the sum of all individual probabilities maintains a constant total probability for group bonus events.
Data Source
AI summary
The gaming system and method disclosed herein provides that the probability that a group bonus event will be triggered for a plurality of gaming devices in the gaming system is independent of the number of players that are currently playing such gaming devices. The gaming system and method disclosed herein further provides that different players that are wagering different amounts at different rates are provided different quantities of evaluation points such that if a group bonus event is triggered, different players are provided different group bonus event awards proportional to each individual player's wagering activity.


