Gaming System Group Event Eligibility Sequences
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Solution Overview
Problem
Gaming machines lack innovative mechanisms to create excitement and engagement through group events, as existing secondary or bonus games often rely on random triggering symbols or combinations, failing to sustain player interest and collaboration.
Innovation Solution
A gaming system that introduces group event eligibility sequences, where players accumulate and manage 'group event eligibility units' over set durations, fostering competition and collaboration by triggering group events upon collective accumulation, providing progressive awards and resetting them to base values.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If secondary or bonus games are triggered by random symbols or combinations, then players can win additional awards, but player interest and engagement are not sustained over time
Solution Approach 1:
The patent implements dynamic eligibility sequences where the requirements for bonus game eligibility change over time. The system dynamically adjusts the number of eligibility units needed, the duration of sequences, and the availability of bonus games based on player participation and accumulation patterns, keeping the gameplay engaging and adaptive rather than static and repetitive
Solution Approach 2:
The patent employs periodic eligibility sequences that reset and recur at defined intervals. Bonus games become available in periodic cycles where players must accumulate eligibility units within specific time windows, creating a rhythmic pattern of engagement that sustains player interest through predictable yet challenging periodic opportunities
2Adaptability or versatility
If group events require collective accumulation of eligibility units, then player collaboration is fostered, but the system complexity increases
Solution Approach 1:
The patent segments the group event mechanism into distinct modular components: eligibility unit generation from base games, separate accumulation tracking, timed eligibility sequences, and bonus game triggering. Each component operates independently but integrates seamlessly, allowing the complex group event system to be built from manageable, interchangeable modules that can be configured for different game types
Solution Approach 2:
The patent introduces eligibility units as an intermediary mechanism that mediates between player actions in base games and bonus game eligibility. These units serve as a standardized currency that translates diverse player activities into a common metric, simplifying the tracking and comparison of collective progress while enabling flexible collaboration mechanisms across different game configurations
3Speed
If eligibility units have set durations before expiration, then urgency is created, but players may lose accumulated progress
Solution Approach 1:
The patent implements cushioning mechanisms that protect players from total loss of accumulated eligibility units. The system provides extension options that can pause or reset expiration timers, allows transfer or sharing of units among players, and maintains historical records of accumulated progress that can be recovered under certain conditions, cushioning players against the harshness of expiration rules
Data Source
AI summary
A gaming system including one or more group event eligibility sequences. Each group event eligibility sequence is associated with a set duration. In these embodiments, if one or more players at one or more gaming machines collectively satisfy a group event eligibility threshold within the set duration of an initiated or triggered group event eligibility sequence, the gaming system determines that such players are eligible to participate in a group event. For the group event, the gaming system provides one or more group event awards to such participating players.


