Gaming GUI Multi-Touch Resource Deployment for Faster Interaction

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Solution Overview

Problem

Conventional touch-sensitive screens in gaming devices are limited to sensing touching operations one at a time, making simultaneous multi-point interactions cumbersome, especially in strategic gaming environments, and multi-touch screens have drawbacks in performing certain desired operations.

Innovation Solution

A graphical user interface that utilizes a multi-touch sensitive screen to sense and execute touching or swiping operations simultaneously at multiple points, allowing users to perform similar operations across different regions of the interface, with the deployment of resources depending on parameters like speed and pressure.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a conventional touch-sensitive screen is used to sense touching operations, then the device can detect user inputs, but it can only sense one touching operation at a time, making multi-point interactions cumbersome and time-consuming

Engineering Contradiction:
Improveease of user interactionVSAvoidtime required for multi-point operations
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent divides the touch-sensitive screen into multiple independent sensing zones that can detect and process touching operations simultaneously at different locations. Each zone operates independently, allowing users to perform multiple touching operations across different regions of the screen at the same time, thereby reducing the time required for multi-point interactions while maintaining ease of operation.

Inventive Principle:
Principle #1Segmentation

2Productivity

If a multi-touch sensitive screen is used to enable simultaneous multi-point operations, then the productivity and ease of operation improve, but the device complexity increases

Engineering Contradiction:
Improvespeed of performing multiple operationsVSAvoidcomplexity of touch sensing system
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent implements a multi-touch sensitive screen that serves multiple functions: it can detect single-point touches, multi-point touches, and various gesture operations simultaneously. The screen uses a unified sensing mechanism that handles different types of user inputs through a single integrated system, thereby improving productivity without proportionally increasing device complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If traditional single-point touching operations are used, then the device complexity remains low, but the ease of operation deteriorates in strategic gaming environments requiring frequent multi-point interactions

Engineering Contradiction:
Improveadaptability to gaming operationsVSAvoidease of performing clicking and tapping operations
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent transitions from single-point sequential touch detection to multi-point simultaneous touch detection by adding spatial dimensionality to the sensing capability. The screen can now detect and process multiple touching operations across different spatial locations simultaneously, greatly enhancing adaptability to strategic gaming environments where players need to perform clicking, tapping, and dragging operations at multiple points on the interface at the same time.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS12567301B2Graphical user interface for a gaming system
Publication Date: 2026.03.03 SUPERCELL
  • US12567301B2 patent drawing
  • US12567301B2 patent drawing
  • US12567301B2 patent drawing

AI summary

A graphical user interface for a gaming console is configured to render a first graphical element in a first region that includes multiple user selectable resource objects, detect a first touching operation at a first location in the first region to select and highlight a resource, detect a first touching operation and a second touching operation in the second region, render an instance of the resource at a first and second location in the second region, determine if a time period of the first and second touching operation exceeds a predetermined time period, and if so, render multiple instances of the resource at the first and second location in the second region, wherein a number of rendered the multiple instances of the resource is determined by a duration that the time period of the second touching exceeds the predetermined time period.