Gaming Hall Floor Map for Real-Time Environmental Monitoring
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Solution Overview
Problem
It is challenging for gaming halls to accurately grasp and manage their dynamic gaming environments, including temperature, crowd density, and machine performance, due to rapid changes in player preferences and machine installations, which can lead to discomfort for players and operational inefficiencies.
Innovation Solution
An information processing apparatus that receives environmental information from gaming machines, creates a floor map of the gaming hall, and displays this information in real-time, allowing for the visualization of temperature, crowd density, and machine status, enabling operators to take prompt actions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If environmental information is collected from multiple gaming machines to comprehensively monitor the gaming hall, then the accuracy of environment grasping is improved, but the system complexity and data processing burden increase
Solution Approach 1:
The gaming hall monitoring system is segmented into multiple independent gaming machines, each equipped with environmental sensors that independently collect local environmental data. This segmentation allows comprehensive coverage of the entire gaming hall while keeping each individual machine's complexity manageable. The floor map is also segmented into multiple regions, with each region monitored by specific gaming machines.
Solution Approach 2:
The system transitions from point-based environmental monitoring to a two-dimensional floor map representation. Environmental information from multiple gaming machines is projected onto a spatial floor map, adding the dimension of spatial location to the environmental data. This allows operators to visualize and grasp the overall gaming environment accurately without being overwhelmed by raw data from individual machines.
2Productivity
If real-time environmental monitoring is implemented across the gaming hall, then player comfort and operational efficiency are improved, but the cost of sensors and data processing increases
Solution Approach 1:
Gaming machines are equipped with environmental sensors that serve dual purposes: monitoring the gaming environment and providing data for floor map creation. The same hardware infrastructure supports both game operation and environmental monitoring functions, eliminating the need for separate dedicated monitoring equipment and reducing overall system cost.
Solution Approach 2:
Each gaming machine autonomously collects environmental information from its surrounding area and transmits this data to the information processing apparatus. The system performs self-monitoring without requiring additional manual intervention or dedicated monitoring personnel, reducing operational costs while maintaining real-time environmental awareness.
3Object-affected harmful factors
If the gaming hall environment is dynamically monitored and adjusted, then player comfort is improved, but the complexity of real-time data processing and response increases
Solution Approach 1:
Environmental data from multiple gaming machines is projected onto a two-dimensional floor map with spatial coordinates. This visual representation transforms complex multi-source data into an intuitive spatial distribution pattern, allowing operators to quickly identify areas requiring attention and make informed decisions about environmental adjustments without dealing with raw data complexity.
Solution Approach 2:
The system continuously monitors environmental information and provides real-time feedback through the floor map display. When environmental conditions deviate from optimal ranges, the system enables operators to identify the specific location and make targeted adjustments. This closed-loop feedback mechanism allows dynamic environmental control while keeping the response process simple and straightforward.
Data Source
AI summary
Provided is an information processing apparatus that enables adequately grasping the gaming environment. The information processing apparatus receives environmental information representing a gaming environment at a place where a gaming machine is installed in a gaming hall and performs image processing to create a floor map of the gaming hall in which gaming machines installed in the gaming hall are mapped to corresponding positions by associating the environmental information with the position of the gaming machine.


