Gaming System Dynamic Hand Setting Rules

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Solution Overview

Problem

Pai Gow Poker games lack variations and player interaction, with existing systems often relying on simplified 'House-Way' rules that do not reflect optimal hand setting strategies, limiting player engagement and opportunities for advanced play.

Innovation Solution

A gaming system that allows players to select from various automatic hand setting methods, including 'House-Way' and 'Expert-Way' rules, enabling players to choose based on wager, credit balance, or membership status, and providing feedback on optimal card settings.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If simplified 'House-Way' rules are used for hand setting, then ease of operation is improved, but adaptability and player engagement deteriorate

Engineering Contradiction:
Improveease of hand settingVSAvoidplayer engagement
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system dynamically adjusts hand setting rules based on player characteristics. The controller determines whether to apply simplified 'House-Way' rules or more complex 'Expert-Way' rules by evaluating player skill level, game history, and preferences. This dynamic adaptation allows the system to provide appropriate complexity for each player, resolving the contradiction between ease of operation and adaptability.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the parameter of rule complexity based on player profiles. By storing and analyzing player data, the system modifies which hand setting rules are applied - using simpler rules for novice players and more advanced strategies for experienced players. This parameter change enables the system to optimize both operational simplicity and player engagement simultaneously.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If multiple hand setting methods are provided, then adaptability and player engagement are improved, but device complexity increases

Engineering Contradiction:
Improvehand setting optionsVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments hand setting methods into distinct categories (e.g., 'House-Way', 'Expert-Way', and intermediate options). Each segment represents a different level of complexity and strategy. The controller selectively applies appropriate segments based on player characteristics, managing system complexity by organizing multiple methods into manageable, selectable groups rather than presenting all options simultaneously.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The player profile system acts as an intermediary that mediates between multiple hand setting methods and the player. Instead of directly managing complex rule interactions, the intermediary evaluates player characteristics and automatically selects the most appropriate hand setting method, simplifying the interface while maintaining access to multiple sophisticated strategies.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If automatic hand setting is provided, then productivity and player convenience are improved, but loss of information and strategic learning deteriorate

Engineering Contradiction:
Improvegame paceVSAvoidstrategic learning
Core Design Contradiction:
ProductivityVSLoss of information

Solution Approach 1:

The system provides feedback to players about the hand setting decisions made by the automatic system. By analyzing game outcomes and comparing them with alternative strategies, the system communicates information about optimal play to players. This feedback mechanism maintains game pace through automation while simultaneously enabling strategic learning, as players receive information about effective hand setting approaches.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system performs preliminary analysis of player characteristics and game state before making hand setting decisions. By pre-evaluating multiple factors including player skill level, current game situation, and statistical probabilities, the system makes informed automatic decisions that maintain strategic integrity. This preliminary action ensures that automation does not result in loss of strategic information, as the system has already processed relevant strategic considerations.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS8795050B2Gaming system and method for providing improved element setting options
Publication Date: 2014.08.05 INTERNATIONAL GAME TECHNOLOGY INC
  • US8795050B2 patent drawing
  • US8795050B2 patent drawing
  • US8795050B2 patent drawing

AI summary

A gaming system configured to operate a game associated with a plurality of game elements is provided. The gaming system provides a quantity of the game elements to a player and a dealer. The gaming system forms a first dealer hand and a second dealer hand from the provided game elements according to one of a plurality of element setting rules. The gaming system enables the player to manually form a first player hand and a second player hand from the provided game elements or to instruct the gaming system to automatically do so according to one of the element setting rules. If the player manually sets the player hands, the gaming system indicates whether the player's hands were formed in accordance with any of the element setting rules. The gaming system determines any awards based on a comparison of the player hands with the dealer hands.