Gaming Headset Audio Presets for Programmable Sound Paths
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Solution Overview
Problem
Conventional gaming headsets lack flexibility in adjusting sound modifier parameters, making it difficult for users to customize audio settings for optimal gaming experiences, as they often require manual adjustments and have limited control options, leading to cumbersome operation and fixed settings that do not adapt to different gaming environments or user preferences.
Innovation Solution
A programmable headset with separate audio signal processors for game, chat, and microphone signals, equipped with memory to store customizable parameter settings and user-selectable presets, allowing users to adjust and recall settings via controls or software, enabling dynamic sound modifications without the need for external computers.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If fixed signal modifiers are used in conventional gaming headsets, then the device structure is simple, but the adaptability and ease of operation deteriorate because users cannot easily modify parameter settings or recall modifications
Solution Approach 1:
The patent implements dynamic signal modifiers with programmable parameters that can be adjusted and modified during operation. The system transitions from fixed, static signal processing to dynamic, reconfigurable signal processing where users can change parameters and recall different settings, directly resolving the contradiction between adaptability and device complexity.
Solution Approach 2:
The patent enables parameter modification of signal modifiers through programmable controls. Users can adjust parameters such as bass boost levels, equalization settings, and other audio characteristics, allowing the system to adapt to different gaming scenarios while managing complexity through structured parameter control interfaces.
2Reliability
If multiple sound paths are provided for game, chat, and microphone signals, then the audio performance is improved, but the ease of operation deteriorates due to the need to adjust multiple parameters independently
Solution Approach 1:
The patent implements a universal control system that manages multiple sound paths (game, chat, microphone) through a unified interface. The programmable controller provides multi-functional capabilities to adjust parameters across different audio paths simultaneously or independently, reducing the operational burden while maintaining the quality benefits of separate signal processing paths.
Solution Approach 2:
The patent combines the control of multiple independent sound paths into a single integrated control system. By merging the parameter adjustment interfaces and providing unified control mechanisms, the system maintains the audio quality of separate processing paths while simplifying user interaction through consolidated controls.
3Productivity
If fixed parameter settings are used, then the device complexity is low, but the productivity and ease of operation worsen because users cannot quickly adapt settings to different gaming environments
Solution Approach 1:
The patent implements preset configurations that contain pre-programmed parameter settings optimized for different gaming scenarios. Users can select from pre-configured presets rather than manually adjusting each parameter, enabling quick adaptation to different gaming environments while managing complexity through standardized preset templates.
Solution Approach 2:
The patent provides dynamic reconfigurability allowing users to quickly switch between different parameter configurations during gaming sessions. The programmable system enables real-time adaptation to changing gaming conditions, significantly improving the speed of optimization compared to fixed settings while controlling complexity through structured configuration management.
Data Source
AI summary
A headset having game, chat and microphone audio signals is provided with a programmable signal processor for individually modifying the audio signals and a memory configured to store a plurality of user-selectable signal-processing parameter settings that determine the manner in which the audio signals will be altered by the signal processor. The parameter settings collectively form a preset, and one or more user-operable controls can select and activate a preset from the plurality of presets stored in memory. The parameters stored in the selected preset can be loaded into the signal processor such that the sound characteristics of the audio paths are modified in accordance with the parameter settings in the selected preset.


