Gaming Headset Audio Control for Masked Sound Cues

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Solution Overview

Problem

Conventional audio processing in gaming systems fails to effectively manage loud sounds, causing them to overwhelm other important audio cues, which can hinder the player's experience by masking critical sounds such as approaching enemies or vehicles.

Innovation Solution

A method and system that dynamically adjust audio channel levels based on real-time analysis, muting or reducing loud sounds when they overwhelm other sounds and restoring their volume when they no longer do, to enhance the perceptibility of secondary audio cues, using a gaming headset and audio basestation that can analyze and control multiple audio channels.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If conventional audio processing is used in gaming systems, then the audio system is simple and easy to implement, but loud sounds overwhelm and mask other important audio cues, reducing player awareness

Engineering Contradiction:
Improveplayer awareness of critical audio cuesVSAvoidaudio processing system complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The audio processing system dynamically adjusts the volume levels of different audio channels in real-time based on the detected loudness of sounds. The system continuously monitors audio input and adapts gain levels for specific channels (e.g., reducing loud sound effects while maintaining dialogue levels), transforming a static audio system into a dynamic one that responds to changing audio conditions during gameplay.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system implements a feedback mechanism where the output of audio analysis is fed back to control volume adjustments. The audio processing unit analyzes incoming audio signals, detects loud sounds that may mask important cues, and uses this information to automatically adjust channel levels. This closed-loop feedback ensures critical audio cues remain audible while allowing loud game sounds to play.

Inventive Principle:
Principle #23Feedback

2Loss of information

If loud sounds are reduced or muted dynamically, then critical audio cues become more audible, but the audio processing requires real-time analysis and dynamic control

Engineering Contradiction:
Improveperceptibility of secondary audio cuesVSAvoiddynamic audio control automation
Core Design Contradiction:
Loss of informationVSExtent of automation

Solution Approach 1:

The audio processing system performs self-service by automatically analyzing audio signals and adjusting channel levels without requiring manual user intervention. The system autonomously detects loud sounds, determines which channels need volume reduction, and applies appropriate gain adjustments in real-time, enabling the audio system to self-regulate and preserve important audio cues independently.

Inventive Principle:
Principle #25Self-service

3Reliability

If multiple audio channels are analyzed and adjusted in real-time, then audio cue perceptibility is improved, but processing requirements and system complexity increase

Engineering Contradiction:
Improveaudio cue detectabilityVSAvoidprocessing energy consumption
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The system applies local quality by processing and adjusting individual audio channels selectively rather than treating all channels uniformly. The audio processing unit analyzes each channel's characteristics and applies channel-specific gain adjustments only where needed, preserving important cues in affected channels while leaving other channels unchanged, thereby reducing overall processing requirements compared to comprehensive multi-channel analysis.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS11406897B2Method and system for dynamic control of game audio based on audio analysis
Publication Date: 2022.08.09 VOYETRA TURTLE BEACH INC
  • US11406897B2 patent drawing
  • US11406897B2 patent drawing
  • US11406897B2 patent drawing

AI summary

A headset, during play of a particular game, receives a plurality of audio channels carrying game sounds and determines whether a first of the game sounds overwhelms a second of the game sounds. In response to the determination, the headset adjusts a level of one or more of the audio channels such that perceptibility of the second game sound is improved relative to perceptibility of the first game sound prior to the adjustment, wherein for the adjustment, a level of one or more of the audio channels carrying the first game sound is decreased while a level of one or more of the audio channels carrying the second game sound is maintained or increased. The audio channels include three or more audio channels and the adjustment of the level of the audio channels is performed while the three or more audio channels are combined into two stereo channels.