Gaming Device High-Low Game Logic and Award Meter
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Solution Overview
Problem
Current gaming devices lack innovative and interactive High-Low games that allow players to have a significant impact on their awards, leading to a desire for increased player interaction and optimization of rewards in both primary and bonus games.
Innovation Solution
A processor-controlled gaming device that randomly generates and displays sets of amounts, allowing players to pick which amounts will be higher or lower than a comparison amount, with an award meter that increments or terminates based on correct guesses, incorporating various game types and rules to enhance player engagement.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If traditional High-Low card games are implemented in gaming devices, then player interaction and strategic decision-making are improved, but the game complexity and rule variations become excessive
Solution Approach 1:
The patent segments the complex High-Low card game into multiple simplified game types (e.g., Game Type 1 with 6 cards, Game Type 2 with 9 cards, etc.), each with specific rules about number of cards, comparison operations, and award structures. This allows players to choose from predefined game modes rather than dealing with one complex unstructured game, reducing perceived complexity while maintaining strategic depth.
Solution Approach 2:
The patent changes key parameters to simplify the game: replacing traditional card values with numeric values (0-9), simplifying comparison operations to basic higher/lower guesses, and structuring awards around fixed multipliers (2x, 3x, etc.). These parameter changes maintain the strategic essence of High-Low while making the game more accessible and easier to operate.
2Adaptability or versatility
If multiple game types and rules are incorporated to increase player engagement, then player interaction is enhanced, but the device complexity increases
Solution Approach 1:
The patent creates a universal game framework that can accommodate multiple game types through a single set of core components: a processor that randomly generates numbers, a display that shows game state, and an award meter that tracks winnings. Different game types (Game Type 1-6) are implemented as variations within this universal framework, allowing the device to provide game variety without requiring separate complex systems for each game type.
3Reliability
If the award meter increments with correct guesses to optimize player rewards, then player incentive is improved, but the risk of total loss increases
Solution Approach 1:
The patent implements dynamic risk management through the award meter system that allows players to cash out at any time during their turn. The award meter dynamically tracks accumulated winnings based on correct guesses, and players can choose to lock in their current award or continue playing for potentially higher rewards. This dynamic option gives players control over their risk exposure while maintaining incentive to play.
Solution Approach 2:
The award meter provides continuous feedback to players about their current winnings and potential rewards. The system displays the current award amount after each correct guess, allowing players to make informed decisions about whether to cash out or continue playing. This feedback mechanism helps players manage risk by making their reward status transparent and controllable.
Data Source
AI summary
A gaming device that randomly generates and displays a set of different amounts on a display device. In one embodiment, the game generates three amounts. The game asks the player to pick one of the amounts for which the player thinks that the game will generate a comparison amount having a higher value. That is, the game asks the player to pick an amount that will be less than the generated comparison amount. Or, the game can ask the player to pick an amount that will be higher than the generated comparison amount. Alternatively, the game can ask the player to pick, for one of the displayed amounts, whether a generated comparison amount will be higher or lower than the displayed amount. In any of these three embodiments, if the player is correct, the game provides an award to the player.


