Gaming System Hit-Rate Multi-Player Trigger

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Solution Overview

Problem

Current electronic gaming machines are standalone, lacking the capability for multi-player interactions, which limits the engagement and competition among players in venues that conduct tournament games.

Innovation Solution

A method and system that enables multi-player games by determining the number of eligible gaming machines, communicating hit rate data, and triggering the multi-player game based on this data, allowing players to participate in synchronized game rounds with shared objectives and awards.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If gaming machines operate as standalone independent units, then each machine can function autonomously without network dependency, but multi-player interaction and tournament capabilities are lost

Engineering Contradiction:
Improvemulti-player interaction capabilityVSAvoidsystem architecture complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system is segmented into independent gaming machines that each maintain autonomous operation while selectively joining multi-player tournaments. Each machine retains its standalone functionality but can adapt to networked tournament mode when triggered, allowing versatility without requiring constant complex inter-machine communication infrastructure

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The gaming system dynamically transitions between standalone mode and multi-player tournament mode. Machines operate independently by default but can dynamically join or leave tournament groups based on trigger conditions, enabling adaptability while maintaining operational simplicity through state-based architecture

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If tournament games are conducted with multiple players on neighboring machines, then player engagement and competition are enhanced, but synchronization and coordination between machines become complex

Engineering Contradiction:
Improveplayer engagement capabilityVSAvoidsynchronization complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

A network communication system acts as an intermediary between gaming machines, handling synchronization and coordination tasks. This mediator manages tournament state, player progress tracking, and result aggregation, allowing machines to engage in complex multi-player tournaments without each machine needing complex peer-to-peer synchronization logic

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system implements feedback mechanisms where tournament results and player progress are continuously communicated back to participating machines. This feedback loop enables synchronized gameplay states and fair award distribution based on actual tournament performance, managing coordination complexity through structured information exchange

Inventive Principle:
Principle #23Feedback

3Reliability

If hit rate data is communicated to all eligible gaming machines, then fair trigger determination is achieved, but network communication overhead increases

Engineering Contradiction:
Improvetrigger determination fairnessVSAvoidnetwork communication overhead
Core Design Contradiction:
ReliabilityVSLoss of energy

Solution Approach 1:

The hit rate data communication mechanism serves multiple functions: it enables fair trigger determination across all machines, provides tournament eligibility verification, and supports player information display. This multi-functionality reduces the need for separate communication protocols for each purpose, optimizing network usage while maintaining fairness

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS9978208B2Gaming system and a method of gaming based on hit-rate
Publication Date: 2018.05.22 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US9978208B2 patent drawing
  • US9978208B2 patent drawing
  • US9978208B2 patent drawing

AI summary

A method of triggering a multi-player game, comprising: determining a current number of eligible gaming machines; communicating current hit rate data based on the current number of eligible gaming machines to at least each eligible gaming machine; determining at each eligible gaming machine whether to trigger the multi-player game at a hit rate based on the current hit rate data.