Gaming Hub Mediator for Relationship Identification

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Solution Overview

Problem

Existing information handling systems for gaming lack the ability to effectively facilitate social connections between users, particularly within household relationships, and often provide untailored gaming resources that do not consider individual experience levels or interests.

Innovation Solution

An information handling system, such as a hub device, that collects telemetry data from user sessions to identify relationships between users and provides intelligent gaming assistance services. This system analyzes data to recommend new gaming sessions or interactions, leveraging time-series telemetry to recognize trends in gameplay and shared characteristics between users.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the system collects and analyzes telemetry data from multiple users to identify relationships and provide personalized recommendations, then the quality of gaming assistance and user engagement is improved, but the system complexity and data processing requirements increase

Engineering Contradiction:
Improvepersonalization of gaming recommendationsVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a hub device as an intermediary component that centralizes the collection, processing, and analysis of telemetry data from multiple gaming devices. This hub acts as a mediator between users' gaming activities and the recommendation system, handling the complex data processing tasks centrally rather than distributing complexity across multiple devices. The hub analyzes gameplay patterns, identifies relationships between users, and generates personalized recommendations, thereby resolving the technical contradiction by concentrating system complexity in a dedicated intermediary component while maintaining adaptability and personalization capabilities.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Measurement precision

If the system monitors and analyzes user interactions in real-time to identify relationships, then the accuracy of relationship identification is improved, but the loss of time for data processing and the computational burden increase

Engineering Contradiction:
Improveaccuracy of relationship identificationVSAvoiddata processing time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The patent implements preliminary action by continuously collecting and storing telemetry data from gaming sessions as they occur, preparing the data infrastructure in advance. The system pre-processes and organizes gameplay data, user interaction patterns, and session information during normal gaming operations, so that when relationship identification is needed, the data is already structured and ready for analysis. This approach improves measurement precision for relationship identification while minimizing additional processing time, as the heavy lifting of data collection and initial organization has already been performed during regular gaming activities.

Inventive Principle:
Principle #10Preliminary action

3Loss of information

If the system provides comprehensive gaming resources and strategies from online sources, then the information quality is improved, but the loss of time for users to search and filter relevant information increases

Engineering Contradiction:
Improveavailability of gaming informationVSAvoidtime to find relevant information
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The patent implements self-service by automatically analyzing user gameplay data, identifying skill gaps, and generating personalized recommendations without requiring users to manually search for information. The system monitors user progress, compares performance against benchmarks, and automatically provides tailored gaming strategies and resource recommendations based on individual needs. This eliminates the time users would otherwise spend searching and filtering online gaming resources, as the system autonomously curates and delivers relevant information based on real-time analysis of user behavior and performance data.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS20250025777A1Intelligent gaming assistant for relationship identification in a dynamic gaming environment
Publication Date: 2025.01.23 DELL PROD LP
  • US20250025777A1 patent drawing
  • US20250025777A1 patent drawing
  • US20250025777A1 patent drawing

AI summary

This disclosure is generally related to identifying relationships between users of a gaming hub device within a household and through those relationships identifying users that can provide assistance. For example, a method may include receiving, by a hub device from a first user device, first telemetry data associated with a first user during a first user session of a gaming application; receiving, by the hub device from a second user device, second telemetry data associated with a second user during a second user session of the gaming application; generating a recommendation for a gaming interaction between the first user and the second user based on a comparison of the first telemetry data and the second telemetry data; and transmitting the recommendation to a display device associated with at least one of the first user device or the second user device. Other aspects are also disclosed.