Gaming Device Icon Selection Removal Feature
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Solution Overview
Problem
Existing gaming devices face challenges in efficiently managing game outcomes to meet target return to player (RTP) and volatility criteria, particularly when converting single window game instances to multiple window instances with increasing ways to win based on bet sizes.
Innovation Solution
The gaming device dynamically configures an icon selection feature game by allowing a prize to be removed from a prize set, forming a reduced set of winnable prizes, and visually indicating this removal through special effects animations, thereby adjusting the probability of receiving an award.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a single window game instance is converted to multiple window game instances with increasing ways to win, then the entertainment value and player engagement are improved, but the computational complexity and processing time increase significantly
Solution Approach 1:
The patent segments the prize set into multiple individual prize items, each associated with specific icons. This allows the system to independently control and remove individual prizes from the set, enabling flexible configuration of game outcomes without requiring complete reprocessing of the entire game structure. The segmentation of prizes facilitates efficient management of multiple game instances while maintaining control over RTP and volatility.
Solution Approach 2:
The system performs preliminary determination of game outcomes and prize assignments before the actual game play. By pre-determining which prizes are available in the set and associating them with specific icons, the system can efficiently manage multiple game instances without real-time computational burden. The outcome determination is performed in advance, allowing the game to display and present pre-determined results to players.
2Reliability
If numerous game outcomes are generated in the background for each display window, then the target volatility criterion and designated RTP are satisfied, but the processing time and computational resources are excessively consumed
Solution Approach 1:
The patent extracts and removes specific prizes from the prize set based on pre-determined outcomes. Instead of generating and evaluating numerous game outcomes, the system directly removes selected prizes from the set and presents the reduced set to players. This extraction approach satisfies RTP and volatility requirements by controlling which prizes are available, while significantly reducing computational overhead by eliminating the need to process multiple potential outcomes.
Solution Approach 2:
The system performs preliminary determination of which prizes should be removed from the set before the game is played. By pre-determining the outcome and removing corresponding prizes in advance, the system ensures RTP and volatility compliance without requiring extensive real-time processing. The game then simply presents the pre-configured reduced prize set to players, dramatically improving processing efficiency.
3Area of stationary object
If the confined screen size is used to display game changes and information, then the device portability is maintained, but the effective communication of game changes to viewers is limited
Solution Approach 1:
The patent employs visual transformations including color changes and special effects animations to communicate game changes effectively within the confined display area. When prizes are removed from the set, the system uses visual indicators such as fading, disappearing, or transforming icons to clearly convey the change to players. These visual effects maximize the use of limited screen real estate while ensuring that game state changes are easily perceived and understood.
Solution Approach 2:
The display is segmented into distinct visual elements, with each prize represented by individual icons that can be independently manipulated and animated. This segmentation allows the system to clearly indicate which specific prizes have been removed from the set through targeted visual effects on individual icons, rather than requiring a comprehensive display of all possible information. The segmented approach enables effective communication of game changes within the confined screen area.
Data Source
AI summary
An electronic gaming device comprising a display device, at least one input mechanism, a processor, and a memory storing a plurality of reel strips, and instructions which cause the processor to: select symbols from the reel strips for display at a plurality of symbol positions; display the symbols selected at the symbol positions; in response to a trigger condition being met, initiate an icon selection instance from which one prize of a set of prizes may be awarded, wherein each prize has an associated prize symbol; determine whether to remove one or more prizes from the set of prizes; display a plurality of selectable icons, each of the icons representing a prize; visually remove the one or more prizes; receive selections of the icons until an end condition of a plurality of end conditions is met; and provide an award.


