Gaming System Incentive Prediction for Session Duration

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Solution Overview

Problem

Existing gaming systems lack effective methods to extend and enhance player experiences by utilizing cumulative gaming activity data to prevent premature session termination, leading to a need for innovative incentives tailored to individual player behavior.

Innovation Solution

A gaming system that collects and analyzes player data to predict termination causation events, offering personalized incentives such as free spins or multipliers to delay session termination, with iterative optimization of incentive types and values based on effectiveness.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Duration of action of moving object

If gaming systems provide standard incentives to players, then player engagement is maintained at baseline levels, but session duration is limited by natural termination patterns

Engineering Contradiction:
Improvegaming session durationVSAvoidincentive system complexity
Core Design Contradiction:
Duration of action of moving objectVSDevice complexity

Solution Approach 1:

The system performs preliminary analysis of player behavior patterns and termination causation events before the gaming session ends. By predicting when a player is likely to terminate based on historical data and current session metrics, the system can proactively offer incentives at the optimal moment to extend engagement, rather than reacting after termination occurs.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The incentive system dynamically adjusts incentive offerings based on real-time player behavior analysis. The system modifies incentive types, values, and timing according to individual player profiles, current session performance, and predicted termination likelihood, making the incentive structure adaptive rather than static.

Inventive Principle:
Principle #15Dynamics

2Reliability

If gaming systems collect and analyze cumulative player data to personalize incentives, then incentive effectiveness increases, but system complexity and data processing requirements increase

Engineering Contradiction:
Improveincentive effectivenessVSAvoiddata collection and analysis system complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system implements continuous feedback loops where player responses to incentives are captured and fed back into the analysis model. This feedback mechanism allows the system to learn from previous incentive outcomes, refine termination causation event predictions, and improve future incentive personalization, creating a self-optimizing system.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system automatically collects gaming session data, analyzes player behavior patterns, generates predictions, and personalizes incentive offerings without requiring manual intervention. The automated nature of this process reduces operational complexity while maintaining high levels of personalization and effectiveness.

Inventive Principle:
Principle #25Self-service

3Duration of action of moving object

If gaming systems offer frequent incentives to extend sessions, then session duration increases, but cost to the gaming establishment increases

Engineering Contradiction:
Improvegaming session durationVSAvoidincentive cost
Core Design Contradiction:
Duration of action of moving objectVSLoss of energy

Solution Approach 1:

The system applies incentives selectively rather than continuously, offering them only when predicted termination causation events are detected. This partial action approach ensures incentives are deployed at critical moments when they have maximum impact on extending session duration, avoiding wasteful expenditure on frequent or unnecessary incentives.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The system dynamically changes incentive parameters (type, value, timing) based on player profile, session context, and predicted termination likelihood. By optimizing these parameters, the system maximizes the effectiveness of each incentive dollar, extending session duration with minimal cost.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS8784190B2Gaming system and method providing optimized incentives to delay expected termination of a gaming session
Publication Date: 2014.07.22 INTERNATIONAL GAME TECHNOLOGY INC
  • US8784190B2 patent drawing
  • US8784190B2 patent drawing
  • US8784190B2 patent drawing

AI summary

Various embodiments of the present disclosure provide a gaming system and method providing one or more incentives to delay termination of a gaming session. In general, for a player, the gaming system utilizes gaming session data collected from the player's previous gaming sessions to determine one or more termination causation events for the player. When a designated number of the termination causation events occur during a current gaming session of the player, the gaming system provides an incentive to the player, wherein the incentive is configured to cause the player to delay expected termination of the player's current gaming session. In certain embodiments, the gaming system optimizes an incentive available to be provided to a player based on the effectiveness of prior incentives provided to the player.