Gaming System Player Input Evaluation Feedback

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Solution Overview

Problem

Existing gaming systems lack the ability to effectively evaluate and acknowledge players' inputs based on statistically optimal play, leading to uncertainty for players about their strategy and skill level, and do not provide adequate incentives or rewards for perfect play or rapid gameplay.

Innovation Solution

A system and method that analyzes player inputs using a programmable processor to determine perfect play and display visual indicators, tracks and rewards perfect plays, and adjusts game odds or payouts based on play speed, incorporating networked gaming capabilities to facilitate tournaments and additional incentives.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If a gaming system provides no evaluation of player play choices, then the system remains simple and straightforward to operate, but players experience uncertainty about their strategy and skill level

Engineering Contradiction:
ImprovePlayer feedback on play qualityVSAvoidSystem complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent implements a feedback mechanism where the system evaluates player play choices against pre-determined optimal plays and provides visual indicators (such as lights or displays) to communicate the quality of player decisions. This resolves the contradiction by providing comprehensive feedback information while maintaining manageable system complexity through automated evaluation algorithms.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system automatically evaluates player inputs without requiring external arbitration or complex manual assessment. The gaming system itself performs the evaluation by comparing player choices against stored optimal play data, eliminating the need for additional human operators or complex external verification mechanisms.

Inventive Principle:
Principle #25Self-service

2Measurement precision

If a gaming system tracks and evaluates perfect play, then player skill assessment becomes possible, but the system requires additional tracking and analysis capabilities

Engineering Contradiction:
ImprovePlayer skill measurementVSAvoidTracking system complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system pre-calculates and stores optimal plays for various game conditions before actual gameplay occurs. This allows rapid comparison during gameplay without requiring complex real-time analysis, achieving precise skill measurement while keeping the tracking system relatively simple by shifting computational burden to the preparation phase.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system creates a digital model or copy of optimal play strategies and stores them for comparison. Instead of performing complex real-time analysis of player skill, the system compares player actions against pre-created optimal play copies, achieving accurate skill assessment with simpler operational complexity.

Inventive Principle:
Principle #26Copying

3Ease of operation

If a gaming system provides acknowledgment for optimal play, then player engagement and enjoyment increase, but the system requires additional evaluation and feedback mechanisms

Engineering Contradiction:
ImprovePlayer engagementVSAvoidEvaluation system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system provides immediate visual or auditory feedback when a player makes an optimal play choice, such as lighting up indicators or displaying messages. This enhances player engagement and enjoyment by making the quality of their decisions visible, while the automated nature of the feedback mechanism keeps the added complexity manageable.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system uses visual indicators such as color changes or light patterns to communicate the quality of player play choices. This provides engaging feedback that is easy for players to perceive and interpret, while using simple visual signals rather than complex communication mechanisms to maintain system simplicity.

Inventive Principle:
Principle #32Color changes

4Adaptability or versatility

If a gaming system adjusts odds or payouts based on play speed, then additional incentives for skillful play are created, but the system requires real-time monitoring and dynamic adjustment capabilities

Engineering Contradiction:
ImproveGame condition adaptationVSAvoidDynamic adjustment system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system dynamically adjusts game odds or payouts based on measured play speed and quality metrics. This adaptability allows the game to respond to player skill levels in real-time, creating additional incentives for skilled play. The complexity is managed by using straightforward measurement and adjustment rules rather than complex adaptive algorithms.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes game parameters such as odds or payout ratios based on measured player performance metrics like play speed and accuracy. This creates a dynamic gaming environment that adapts to player skill, providing additional incentives while using relatively simple parameter adjustment mechanisms rather than complex system transformations.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS8523651B2Apparatus and method for playing a game
Publication Date: 2013.09.03 INCREDIBLE TECHNOLOGIES INC
  • US8523651B2 patent drawing
  • US8523651B2 patent drawing
  • US8523651B2 patent drawing

AI summary

A gaming system and method that analyzes and evaluates a player's play input in accordance with a statistically optimal play and generates an acknowledgement where the play input is consistent with an optimum play in response to a particular game condition. The gaming system features at least one display device, at least one player input device, at least one programmable processor coupled to the display device and at least one storage unit coupled to the processor. The storage unit stores a plurality of instructions executable by the programmable processor for performing the method.