Gaming System With Interdependent Award Distribution
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Solution Overview
Problem
Existing player selection games in the gaming industry lack the use of player skill and do not provide information relevant to award amounts or positions, making them unexciting and lacking strategic depth.
Innovation Solution
A gaming system with interdependently distributed awards, where the value of one position's award is related to the values of bordering positions, providing players with information to make informed subsequent selections, and allowing for clusters of positions with interdependent awards that adjust proportionally with a total award pool.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a player selection game is designed with independent award distribution at each position, then the game structure is simple and easy to operate, but the game lacks strategic depth and player skill cannot be utilized
Solution Approach 1:
The patent implements feedback by making award values at each position interdependent with bordering positions. When a player selects a position and reveals an award value, this information provides feedback about adjacent positions' potential award values. Players can use this feedback to make informed decisions about which positions to select next, thereby incorporating player skill and strategic thinking into the game while maintaining a relatively simple operational interface.
2Adaptability or versatility
If award values are made interdependent with bordering positions, then player skill can be utilized and strategic decision-making is enabled, but the system complexity increases
Solution Approach 1:
The patent applies local quality by creating interdependence relationships specifically between bordering positions rather than making the entire system uniformly complex. Each position's award value is locally connected to its neighbors, allowing players to exercise skill in analyzing local patterns and relationships. This localized approach enables strategic depth without requiring complex global system management, as the interdependence rules are applied consistently at each local position boundary.
3Loss of information
If clusters of positions with interdependent awards are created, then information relevant to award amounts is provided for strategic selection, but the difficulty of detecting and measuring award patterns increases
Solution Approach 1:
The patent segments the game board into distinct clusters of positions with interdependent award relationships. By grouping positions into clusters with specific interdependence patterns, the system provides players with manageable information sets within each cluster. Players can analyze award patterns within these segmented clusters rather than trying to detect patterns across the entire game board, reducing the overall difficulty of information processing while still providing strategic depth through local pattern recognition.
Data Source
AI summary
The disclosed gaming system, gaming device and method provide a selection game having a plurality of selectable positions and a plurality of awards interdependently distributed or associated with the selectable positions. For one, a plurality, or all the selectable positions, the award associated with such selectable position is interdependent in that such award has a relationship to one or more of the awards associated with the selectable positions bordering such position. In various embodiments, the value of the award associated with such selectable position has a relationship to one or more of the values of the awards associated with the selectable positions bordering such position. Based on these interdependencies, when each of the selectable positions is selected, the award, or value of the award, associated with the position provides certain information which can be subsequently used to make better informed position selections.


