Gaming Interface for Multi-Game Play Without Repetitive Inputs

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Solution Overview

Problem

Existing gaming devices require manual initiation of each gaming event, including wagering and spinning reels, which can be repetitive and time-consuming, and bonus events often necessitate a single triggering event, limiting player engagement.

Innovation Solution

The gaming device includes multiple play buttons that allow players to initiate a set of games automatically, with pre-determined wagers, enabling continuous gameplay without additional player input, and features like 'Play 5 Games', 'Play 10 Games', and 'Play 20 Games' buttons to streamline gaming sessions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If players manually initiate each gaming event by placing wagers and spinning reels, then each game can be played with full player control, but the process becomes repetitive and time-consuming

Engineering Contradiction:
Improveease of initiating gamesVSAvoidtime required for repetitive actions
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The gaming device allows players to pre-select a desired number of games (e.g., 5, 10, 20 games) before starting gameplay. The system then automatically initiates and plays the predetermined number of games without requiring manual intervention for each individual game, thereby reducing repetitive actions and saving time while maintaining full wager control

Inventive Principle:
Principle #10Preliminary action

2Productivity

If players manually initiate each gaming event, then player control over each game is maintained, but player engagement and satisfaction decrease due to repetitive actions

Engineering Contradiction:
Improvegameplay throughputVSAvoidplayer engagement
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The multiple play feature enables continuous gameplay by automatically initiating subsequent games in sequence without interruption or manual intervention between games. This creates an uninterrupted gaming flow that increases productivity and player engagement while maintaining the ability to control wager amounts for each game

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS20250356737A1Gaming device having multiple game play option
Publication Date: 2025.11.20 ACRES
  • US20250356737A1 patent drawing
  • US20250356737A1 patent drawing
  • US20250356737A1 patent drawing

AI summary

Embodiments of this concept are directed to gaming devices that are configured to initiate multiple gaming events in response to a player input. The gaming device may include game initiating inputs that initiate a predetermined number of gaming events in response to the player input, or the gaming device may include configurable game initiating inputs that initiate a number of gaming events specified by the player, specified the gaming device, or specified by a gaming server. The gaming device or gaming server may set the number of initiated game events in response to the occurrence of a triggering event.