Gaming Interface Selectable Elements Exchange Elimination

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Solution Overview

Problem

The gaming industry faces challenges in creating a balance between yield and randomness to encourage player participation, while also improving processing speed and efficiency in gaming apparatus and games, which are often hindered by inefficiencies in processor execution and complex graphics processing.

Innovation Solution

A gaming system with game-logic circuitry that detects a physical item for credit balance, displays a graphical user interface with selectable elements associated with game outcomes, allowing players to exchange, eliminate, or reveal outcomes, thereby enhancing player interaction and processing efficiency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If complex graphics and special effects are used to make games more entertaining, then player engagement is improved, but processing speed and efficiency deteriorate

Engineering Contradiction:
Improveplayer engagementVSAvoidprocessing speed
Core Design Contradiction:
Adaptability or versatilityVSSpeed

Solution Approach 1:

The game interface is segmented into multiple selectable elements (e.g., reels, symbols, bonus features) that can be independently processed and displayed. This allows the system to handle complex graphics in discrete, manageable units rather than as a monolithic rendering task, improving processing efficiency while maintaining visual complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Game outcomes and graphical elements are pre-processed and prepared before the actual game play. Symbol images, reel configurations, and bonus feature graphics are rendered in advance and stored for quick retrieval during gameplay, reducing real-time processing requirements and increasing game speed.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If multiple bonus features with different game formats are added to increase entertainment value, then player engagement is improved, but device complexity increases

Engineering Contradiction:
Improvegame format varietyVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

A single game interface framework is designed to support multiple bonus features and game formats through a unified selectable elements paradigm. The same basic interface structure handles picking games, reel spins, wheel spins, and other arcade-style mechanics, reducing the need for separate complex systems for each feature type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The game interface dynamically adapts its configuration based on which bonus feature is active. The selectable elements and their properties change according to the current game mode, allowing one system to efficiently handle multiple game formats without requiring separate dedicated interfaces for each feature.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If advanced graphics and special effects are implemented to enhance game entertainment, then player engagement is improved, but processing efficiency worsens

Engineering Contradiction:
Improvegraphics qualityVSAvoidprocessing efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

Complex graphical elements are created as reusable templates or copies that can be instantiated multiple times without reprocessing. Symbol images, reel strips, and special effect graphics are stored as master copies that are referenced and rendered efficiently during gameplay, reducing redundant processing while maintaining high visual quality.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS11200780B2Graphical user interface for gaming machine
Publication Date: 2021.12.14 LNW GAMING INC
  • US11200780B2 patent drawing
  • US11200780B2 patent drawing
  • US11200780B2 patent drawing

AI summary

A gaming system includes game-logic circuitry that is configured to direct the display of a graphical-user interface including selectable elements, each of which being associated with a respective outcome. The circuitry is configured to detect an initial selection of a first selectable elements and designate it as an active selection. The circuitry concurrently provides the abilities to elect to: (1) exchange the first selectable element with a another one of the selectable elements, the another one being designated—and the first losing the designation of—the active selection upon exchange, (2) eliminate one or more of the remaining selectable elements that are not the active selection by revealing a game outcome associated with the eliminated selectable element, the game outcome associated with the eliminated selectable being unavailable thereafter, and (3) reveal and accept the game outcome associated with the selectable element that is currently designated as the active selection.