Gaming Interface VoIP Integration

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Solution Overview

Problem

Existing computer gaming systems disrupt gameplay when players need to make or receive VoIP calls, as they require switching between gaming and communication systems, lacking integrated communication functionality.

Innovation Solution

Embedding a packet-based communication client into a gaming system, allowing players to make and receive calls directly from the gaming console without interrupting gameplay by associating contacts with game characters, enabling seamless communication during gaming sessions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a separate VoIP client software is installed on a computer terminal, then communication functionality is provided, but the gaming system cannot make or receive calls without interrupting gameplay

Engineering Contradiction:
Improvecommunication functionalityVSAvoidgameplay continuity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent merges the VoIP communication client software with the gaming system by embedding it within the game execution environment. The communication client is integrated into the gaming console's operating system, allowing it to run concurrently with game applications without requiring separate installation or interrupting gameplay. This integration enables players to initiate and receive calls directly from the gaming interface while playing games.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The gaming system is designed to perform multiple functions simultaneously - both gaming and VoIP communication. The system architecture allows the gaming console to act as both a game execution platform and a communication terminal. Players can switch between game modes and communication modes within the same device, making the system universal for both entertainment and communication purposes without requiring separate devices.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If a peer-to-peer communication system is used, then direct end-user to end-user communication is enabled, but the system requires digital certificate exchange and authentication mechanisms

Engineering Contradiction:
Improvecommunication efficiencyVSAvoidauthentication mechanism
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system performs preliminary authentication actions by pre-distributing digital certificates to players before they need to communicate. The certification authority pre-issues and stores certificates in the gaming system's secure memory, so that when communication is needed, the authentication process can proceed quickly without requiring real-time certificate exchange. This preliminary preparation reduces the complexity of real-time authentication while maintaining security.

Inventive Principle:
Principle #10Preliminary action

3Ease of manufacture

If the gaming system and VoIP system are separate, then each system can be optimized independently, but the player must switch between systems to make calls

Engineering Contradiction:
Improvesystem developmentVSAvoidswitching time
Core Design Contradiction:
Ease of manufactureVSLoss of time

Solution Approach 1:

The patent combines separate gaming and VoIP systems into a single integrated gaming console. The communication client is embedded within the gaming operating system, allowing both gaming and communication functions to coexist in the same hardware platform. This eliminates the need for players to physically switch between separate devices or systems when making calls during gameplay.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentEP2332315B1User interface
Publication Date: 2019.06.26 SKYPE
  • EP2332315B1 patent drawingFigure 1
  • EP2332315B1 patent drawingFigure 2
  • EP2332315B1 patent drawingFigure 3

AI summary

A method of establishing a communication event between a first user and a second user of a communication system; wherein the first user operates a user terminal executing an electronic game application; the method comprising: storing contact information for at least the second user of the communication system; associating the contact information of the second contact with one or more game objects in the electronic game application; receiving an input signal from the first user to interact with a game object displayed during execution of the electronic game application; and responsive to receiving the signal to interact with the game object, establishing a communication event between the first user of the game application and the second user of the communication system using the contact information associated with the game object.