Gaming Interfaces for Accurate Driving Cognitive Assessment

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Solution Overview

Problem

Conventional methods for assessing a person's fitness to drive a vehicle rely on age-based categorization or subjective self-evaluation, which can be inaccurate and do not effectively measure cognitive functions relevant to driving performance.

Innovation Solution

A system and method using computer gaming interfaces to assess driving-related cognitive functions by transmitting gaming interfaces to a user device, receiving gaming performance data, determining cognitive factors based on user interactions, and generating outputs related to these factors.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If age-based categorization or subjective self-evaluation is used to assess fitness to drive, then the assessment process is simple and quick, but the measurement precision of cognitive functions is poor

Engineering Contradiction:
Improvecognitive function assessment accuracyVSAvoidassessment system complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent introduces gaming interfaces as an intermediary tool between the user and the cognitive assessment system. These games serve as mediators that indirectly measure cognitive functions through gameplay performance, avoiding direct questioning while still capturing relevant cognitive data about driving fitness

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces traditional mechanical assessment methods (physical exams, questionnaires) with computer-based gaming interfaces. This substitution uses software-based cognitive tasks to evaluate driving-related cognitive functions, eliminating the need for physical presence and reducing administrative burden

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Reliability

If conventional assessment methods are used, then the ease of operation is high, but the reliability of fitness-to-drive determination is low

Engineering Contradiction:
Improvefitness-to-drive assessment reliabilityVSAvoidassessment process convenience
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system enables users to complete cognitive assessments independently through their own devices at any time. The gaming interfaces automatically evaluate cognitive functions without requiring examiner intervention, making the process self-service while maintaining reliability through standardized game-based measurements

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system provides immediate feedback through gaming performance metrics that directly reflect cognitive function levels. This feedback mechanism allows users to understand their assessment results in real-time, improving reliability by providing objective data rather than subjective self-reports

Inventive Principle:
Principle #23Feedback

3Measurement precision

If subjective self-evaluation is used, then the ease of operation is high, but the measurement precision of cognitive skills is poor

Engineering Contradiction:
Improvecognitive skills measurement accuracyVSAvoidassessment time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The gaming interfaces allow users to complete assessments continuously without interruption or physical constraints. Users can play cognitive games back-to-back without the time losses associated with scheduling physical exams or waiting for examiner availability, maintaining continuous measurement of cognitive functions

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS20250391286A1System and method for providing gaming interfaces to test driving-related cognitive functions
Publication Date: 2025.12.25 QUANATA LLC
  • US20250391286A1 patent drawing
  • US20250391286A1 patent drawing
  • US20250391286A1 patent drawing

AI summary

A method including transmitting, to a user device of a user, a graphical user interface for display on the user device is disclosed. The graphical user interface can include one or more activation controls for activating one or more gaming interfaces. The one or more gaming interfaces can include one or more visual prompts to cause one or more user interactions with the one or more gaming interfaces by the user. The method further can include upon determining that at least one of the one or more gaming interfaces is activated, receiving, from the user device, gaming performance data associated with the one or more user interactions. The method additionally can include determining, by the one or more processors, one or more cognitive factors for the user based on the gaming performance data. The method also can include generating, by the one or more processors, an output associated with the user based at least in part on the one or more cognitive factors, as determined. Other embodiments are disclosed.