Gaming Interval Triggers With Tiered Award Lookup Tables

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Solution Overview

Problem

Existing electronic gaming systems face challenges in efficiently utilizing multiple tiers of lookup tables for interval triggers and tiered awards while maintaining regulatory compliance, managing computing resources, and providing user-friendly interval indicators.

Innovation Solution

The system implements interval triggers and tiered awards by indexing lookup tables to game intervals, using themed interval display elements, and employing multiple tiers of lookup tables to enhance award variability and efficiency, while ensuring compliance with designated RTP and volatility.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple tiers of lookup tables are used for interval triggers and tiered awards, then award probability and gameplay variability are improved, but device complexity and computing resource management become more difficult

Engineering Contradiction:
Improveaward probabilityVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the lookup tables into multiple tiers, where each tier corresponds to a specific game interval. This segmentation allows the system to manage complexity by organizing data hierarchically rather than using a single monolithic table, making it easier to navigate and process award probabilities for different game states.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent pre-organizes award probabilities into multiple tiers of lookup tables before game play begins. Each tier is prepared in advance with specific interval triggers and award structures, allowing the system to quickly reference appropriate tiers during gameplay without complex real-time calculations, thus reducing computing resource demands during active play.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If multiple tiers of lookup tables are implemented, then gameplay variability is enhanced, but memory and computing resource efficiency are reduced

Engineering Contradiction:
Improvegameplay variabilityVSAvoidmemory efficiency
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The patent applies local quality by making each lookup table tier specialized for specific game intervals rather than using a uniform structure. Each tier contains award probabilities and triggers tailored to its specific interval, allowing the system to load and process only the relevant tier data needed for the current game state, optimizing memory usage while maintaining high gameplay variability.

Inventive Principle:
Principle #3Local quality

3Ease of operation

If themed interval display elements are used, then user understanding of game intervals is enhanced, but device complexity increases

Engineering Contradiction:
Improveuser understandingVSAvoiddevice complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent uses color changes and visual theming in interval display elements to communicate game interval information to players. Different colors or visual themes represent different intervals or award tiers, providing intuitive visual feedback that enhances player understanding without requiring complex text explanations or interface elements.

Inventive Principle:
Principle #32Color changes

Data Source

PatentUS12469366B2Electronic gaming systems and methods for providing interval triggers and tiered awards
Publication Date: 2025.11.11 ARISTOCRAT TECHNOLOGIES INC
  • US12469366B2 patent drawing
  • US12469366B2 patent drawing
  • US12469366B2 patent drawing

AI summary

An electronic gaming device that includes a display device, a memory device, and a game controller including a processor is described. The processor is configured to cause a base game comprising a plurality of symbols included on a plurality of reels to be displayed. The processor is also configured to cause a feature game outcome on a wheel to be displayed. The processor is also configured to cause a bonus game to be initiated and to apply a first interval of a plurality of intervals to a bonus game outcome, wherein each interval of the plurality of intervals corresponds to a tier of lookup tables. The processor is further configured to evaluate a first tier of lookup tables corresponding to the first interval and cause a feature game outcome comprising a prize symbol including a first award associated with the first tier of lookup tables to be displayed.