Gaming Interval Triggers With Tiered Award Lookup Tables
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Solution Overview
Problem
Existing electronic gaming systems face challenges in efficiently utilizing multiple tiers of lookup tables for interval triggers and tiered awards while maintaining regulatory compliance, managing computing resources, and providing user-friendly interval indicators.
Innovation Solution
The system implements interval triggers and tiered awards by indexing lookup tables to game intervals, using themed interval display elements, and employing multiple tiers of lookup tables to enhance award variability and efficiency, while ensuring compliance with designated RTP and volatility.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If multiple tiers of lookup tables are used for interval triggers and tiered awards, then award probability and gameplay variability are improved, but device complexity and computing resource management become more difficult
Solution Approach 1:
The patent segments the lookup tables into multiple tiers, where each tier corresponds to a specific game interval. This segmentation allows the system to manage complexity by organizing data hierarchically rather than using a single monolithic table, making it easier to navigate and process award probabilities for different game states.
Solution Approach 2:
The patent pre-organizes award probabilities into multiple tiers of lookup tables before game play begins. Each tier is prepared in advance with specific interval triggers and award structures, allowing the system to quickly reference appropriate tiers during gameplay without complex real-time calculations, thus reducing computing resource demands during active play.
2Adaptability or versatility
If multiple tiers of lookup tables are implemented, then gameplay variability is enhanced, but memory and computing resource efficiency are reduced
Solution Approach 1:
The patent applies local quality by making each lookup table tier specialized for specific game intervals rather than using a uniform structure. Each tier contains award probabilities and triggers tailored to its specific interval, allowing the system to load and process only the relevant tier data needed for the current game state, optimizing memory usage while maintaining high gameplay variability.
3Ease of operation
If themed interval display elements are used, then user understanding of game intervals is enhanced, but device complexity increases
Solution Approach 1:
The patent uses color changes and visual theming in interval display elements to communicate game interval information to players. Different colors or visual themes represent different intervals or award tiers, providing intuitive visual feedback that enhances player understanding without requiring complex text explanations or interface elements.
Data Source
AI summary
An electronic gaming device that includes a display device, a memory device, and a game controller including a processor is described. The processor is configured to cause a base game comprising a plurality of symbols included on a plurality of reels to be displayed. The processor is also configured to cause a feature game outcome on a wheel to be displayed. The processor is also configured to cause a bonus game to be initiated and to apply a first interval of a plurality of intervals to a bonus game outcome, wherein each interval of the plurality of intervals corresponds to a tier of lookup tables. The processor is further configured to evaluate a first tier of lookup tables corresponding to the first interval and cause a feature game outcome comprising a prize symbol including a first award associated with the first tier of lookup tables to be displayed.


