Gaming Inventory Serial Order and Reshuffle Control

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Solution Overview

Problem

Traditional wagering and lottery games lack a mechanism to dynamically manage and display the depletion of game symbols, leading to player disadvantage and perceived unfairness in live and electronic games, as players can track card depletion in live games but not in electronic ones.

Innovation Solution

Implementing a method and device that randomly arranges game symbols into a serial order, allowing players to view the remaining inventory and re-shuffle at predetermined points or player prompts, ensuring a fresh, randomized deck for each hand, mimicking the experience of live card games while maintaining fairness and player engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If traditional electronic games use random number generators to select symbols independently for each hand, then the game can proceed quickly without tracking card depletion, but players cannot track remaining symbols and perceive unfairness

Engineering Contradiction:
Improvegame speedVSAvoidplayer awareness of remaining symbols
Core Design Contradiction:
ProductivityVSLoss of information

Solution Approach 1:

The patent divides the game state into two segments: the dealt hand and the remaining inventory. By tracking which symbols have been dealt and removing them from the inventory, the system provides players with information about remaining symbols without affecting the speed of individual hand resolution. This segmentation allows players to track card depletion while maintaining efficient game flow.

Inventive Principle:
Principle #1Segmentation

2Reliability

If players are given the ability to view remaining inventory and trigger reshuffles, then player engagement and trust improve, but device complexity increases

Engineering Contradiction:
Improveplayer trust in fairnessVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent implements feedback mechanisms by displaying the remaining inventory to players and allowing them to trigger reshuffles based on their observation of symbol depletion. This feedback loop enhances player trust by transparently showing the state of the symbol inventory, while the complexity is managed through straightforward implementation rather than complex algorithms.

Inventive Principle:
Principle #23Feedback

3Reliability

If the symbol inventory is depleted and reshuffled automatically, then the game maintains fairness like live games, but player control and strategic wagering opportunities are reduced

Engineering Contradiction:
Improvegame fairnessVSAvoidplayer control
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent makes the reshuffle mechanism dynamic by allowing players to control when reshuffles occur based on the depleted inventory state. Rather than fixed automatic reshuffles, the system adapts to player actions and inventory conditions, giving players strategic control over when to reshuffle while maintaining fairness through transparent inventory tracking.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS8287344B2Multi session gaming
Publication Date: 2012.10.16 CFPH LLC
  • US8287344B2 patent drawing
  • US8287344B2 patent drawing
  • US8287344B2 patent drawing

AI summary

Example methods and devices are set forth for playing a game. In some embodiments, an inventory of game indicia is arranged in a random but established, serial order. In some embodiments, for each hand of play the player makes a wager and game indicia are displayed in order from the inventory to define a winning or losing outcome. In some embodiments, a display, as hands are played, displays the remaining constituency of the inventory and the player, before any game, can order re-shuffling and re-constitute of the inventory. Other embodiments are described.