Gaming Network Latency Synchronization for Fair Event Delivery

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Solution Overview

Problem

In gaming and eSporting environments, latency variations among remote spectators create unfair advantages due to differing networking infrastructure, impacting wagering experiences and necessitating fine-grained latency management.

Innovation Solution

A system normalizes latency by measuring and synchronizing data delivery across endpoints using GPS systems, caching latency-sensitive events, and adjusting communication channels to ensure synchronized event experiences, with optional QoS agreements and distributed ledgers for betting data.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If real-time gaming data is transmitted to global spectators through Internet infrastructure, then spectators can view and engage with eSporting events, but latency delays occur due to distance and intermediary infrastructure

Engineering Contradiction:
Improveglobal spectator accessVSAvoidlatency delay
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system performs preliminary actions by measuring latency to each endpoint before event delivery and using GPS time synchronization to pre-establish timing references. This allows the system to compensate for network delays in advance rather than reacting to them during event transmission.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent introduces an intermediary latency management system that sits between the gaming data source and global spectators. This intermediary measures latency, synchronizes timing using GPS, and adjusts delivery parameters to normalize latency across different endpoints, thereby mediating the network infrastructure's impact on timing.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If latency is not normalized among spectators, then network infrastructure complexity is reduced, but unfair advantages are created in wagering scenarios

Engineering Contradiction:
Improvefairness in wageringVSAvoidlatency management system
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system changes the timing parameter of event delivery by adjusting when data is transmitted to each endpoint based on measured latency. By modifying delivery timing parameters dynamically, the system achieves latency normalization and ensures all spectators receive events simultaneously, creating a level playing field for wagering.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The patent implements feedback mechanisms where the system continuously measures actual latency to each endpoint and adjusts delivery timing accordingly. This closed-loop feedback ensures that latency variations are detected and compensated for in real-time, maintaining fairness in wagering scenarios.

Inventive Principle:
Principle #23Feedback

3Manufacturing precision

If latency measurement and synchronization systems are implemented, then synchronized event delivery is achieved, but system complexity increases

Engineering Contradiction:
Improveevent delivery synchronizationVSAvoidmeasurement and synchronization infrastructure
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The patent makes the latency management system universal by using GPS time synchronization, which serves multiple functions: it provides a common time reference for latency measurement, enables coordinated event delivery, and ensures consistency across all global endpoints. This multi-functional approach reduces overall system complexity compared to implementing separate synchronization mechanisms.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20260074978A1Latency management in an event driven gaming network
Publication Date: 2026.03.12 NANT HOLDINGS IP LLC
  • US20260074978A1 patent drawing
  • US20260074978A1 patent drawing
  • US20260074978A1 patent drawing

AI summary

One exemplary aspect relates to normalizing latency in a networking environment to reduce the chances of creating an unfair advantage. While an exemplary aspect will be discussed in relation to a gaming environment, it is to be appreciated that the techniques disclosed herein can be applied to other environments where latency normalization or the ability to maintain latency between various endpoints is desired. For example, other environments include eSporting, on-line betting, fantasy esports, streaming services, etc. Some more specific examples include World of Warcraft®, Overwatch®, H1Z1®, PUBG®, Fortnite®, Realm Royale®, Planet Side 2®, real-time strategy games, slot machines, electronic poker tournaments, etc.