Gaming Network Latency Synchronization for Fair Remote Wagering

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Solution Overview

Problem

In eSporting events, latency variations among remote viewers due to different networking infrastructures create unfair advantages, especially when spectators can actively engage and wager on in-game events, necessitating a need for latency management to ensure fairness.

Innovation Solution

A system that normalizes latency by measuring and synchronizing data delivery to all viewers using GPS systems, caching latency-sensitive events, and adjusting communication channels to ensure synchronized event experiences, optionally using blockchain for bet logging and AI training data.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If real-time gaming data is transmitted to distributed spectators over the Internet, then spectators can view eSporting events remotely, but latency delays occur due to distance and intermediary infrastructure

Engineering Contradiction:
Improveremote viewing accessibilityVSAvoidlatency delay
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent implements location-aware latency compensation that adjusts data delivery timing based on each spectator's geographic location and measured network latency. Spectators in different locations receive compensated delays tailored to their specific network conditions, transforming the uniform real-time transmission into location-adaptive delivery that maintains fairness across distributed viewers.

Inventive Principle:
Principle #3Local quality

2Adaptability or versatility

If spectators with different latency levels can all participate in wagering on in-game events, then viewer engagement increases, but spectators with low latency gain unfair advantage over those with high latency

Engineering Contradiction:
Improveviewer engagementVSAvoidfairness of wagering
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent applies preliminary latency compensation before delivering in-game event data to spectators. By measuring each spectator's baseline latency and pre-calculating compensation values, the system proactively offsets latency differences before they affect wagering decisions. This preliminary adjustment ensures all spectators receive event data at effectively the same time, eliminating unfair advantages while maintaining broad viewer engagement.

Inventive Principle:
Principle #9Preliminary anti-action

3Measurement precision

If fine grained in-game events are tracked and disseminated to spectators, then latency sensitivity increases for wagering accuracy, but latency disparities among spectators create unfair conditions

Engineering Contradiction:
Improveevent tracking precisionVSAvoidlatency disparity
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The patent implements a feedback mechanism that continuously monitors actual data delivery times to each spectator and adjusts compensation values dynamically. By measuring the effectiveness of latency compensation in real-time and refining compensation algorithms based on observed discrepancies, the system maintains precise event tracking while adapting to changing network conditions, ensuring fair latency management for fine-grained wagering events.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS12500827B2Latency management in an event driven gaming network
Publication Date: 2025.12.16 NANT HOLDINGS IP LLC
  • US12500827B2 patent drawing
  • US12500827B2 patent drawing
  • US12500827B2 patent drawing

AI summary

One exemplary aspect relates to normalizing latency in a networking environment to reduce the chances of creating an unfair advantage. While an exemplary aspect will be discussed in relation to a gaming environment, it is to be appreciated that the techniques disclosed herein can be applied to other environments where latency normalization or the ability to maintain latency between various endpoints is desired. For example, other environments include eSporting, on-line betting, fantasy esports, streaming services, etc. Some more specific examples include World of Warcraft®, Overwatch®, H1Z1®, PUBG®, Fortnite®, Realm Royale®, Planet Side 2®, real-time strategy games, slot machines, electronic poker tournaments, etc.