Gaming Machine Linked Value-Bearing Symbols

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Solution Overview

Problem

The gaming industry faces challenges in creating games that balance yield versus randomness and volatility to maintain player engagement, while also improving processing speed and efficiency to support advanced graphics and features, and in providing innovative animations to enhance player participation.

Innovation Solution

A gaming system with game-logic circuitry that presents symbol positions, associates them with award regions, and provides awards based on the position of value-bearing symbols within linked symbol groups, using a presentation assembly to enhance player interaction and excitement through straightforward, flexible, and efficient data processing.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If games offer advanced graphics and special effects with multiple bonus features, then player entertainment and excitement are improved, but processing speed and efficiency deteriorate

Engineering Contradiction:
Improvegame features and graphicsVSAvoidprocessing speed
Core Design Contradiction:
Adaptability or versatilityVSSpeed

Solution Approach 1:

The game outcome determination is segmented into multiple independent random outcome determinations executed in parallel. Each bonus feature and game format has its own dedicated processing thread that determines outcomes simultaneously rather than sequentially, allowing advanced graphics and multiple features to be processed without slowing down overall game execution

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Random outcome determinations for multiple bonus features and game formats are performed in advance before the player actually triggers them. The game logic pre-calculates and stores multiple potential outcomes, so when a feature is activated, the result is already determined and can be displayed immediately without processing delays

Inventive Principle:
Principle #10Preliminary action

2Productivity

If games provide high yield and frequent player interactions, then long-term return is improved, but randomness and volatility deteriorate

Engineering Contradiction:
ImproveyieldVSAvoidrandomness and volatility
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The game system dynamically adjusts the probability weights and payout structures of different symbol combinations based on accumulated play data and random outcome determinations. This allows the game to maintain high overall yield through frequent small wins while preserving randomness and volatility through occasional large payouts triggered by pre-determined random outcomes

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The game logic incorporates feedback mechanisms where the results of random outcome determinations influence subsequent game parameters. The system monitors play patterns and adjusts symbol frequencies, bonus feature availability, and award structures to maintain the desired balance between yield and volatility, ensuring long-term profitability while keeping players engaged

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20240265780A1Gaming machine and method using linked value-bearing symbols
Publication Date: 2024.08.08 LNW GAMING INC
  • US20240265780A1 patent drawing
  • US20240265780A1 patent drawing
  • US20240265780A1 patent drawing

AI summary

A gaming system comprises a presentation assembly presenting a plurality of symbol positions and game-logic circuitry configured to cause the presentation assembly to associate, in response to an activation event, a first symbol position with an award region and present a subsequent game outcome by populating the symbol positions with randomly selected symbols. The game-logic circuitry detects whether or not a symbol of a linked symbol group including value-bearing symbols with respective positions within the linked symbol group and award indicia visibly indicating corresponding award values occupies the award region in the subsequent game outcome. The game-logic circuitry causes, in response to detecting a first value-bearing symbol occupying the award region, the presentation assembly to provide an award for the award values of at least one value-bearing symbol within the linked symbol group based on the position of the first value-bearing symbol relative to the positions of other value-bearing symbols.