Gaming Lobby Interface Dynamic Figure Guidance
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Solution Overview
Problem
Electronic gaming machines lack an intuitive user interface for guiding users through denomination selection, particularly for new players who may not be familiar with the process, and do not effectively cater to users with reduced eyesight or hearing.
Innovation Solution
A gaming device with a lobby interface featuring a figure and menu that includes selectable denominations, accompanied by text, animations, and audio instructions, which can be dynamically adjusted based on user input and random selection, providing interactive guidance and support for denomination selection.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If traditional static user interfaces are used for denomination selection, then device complexity is reduced, but ease of operation deteriorates for new players and users with reduced senses
Solution Approach 1:
The user interface transitions from a static state to a dynamic animated state upon detecting player input. The figure changes from a static image to an animated character that performs actions (waving, pointing) and displays dynamic text bubbles with instructions. This dynamic behavior provides contextual guidance to players without requiring complex additional hardware.
Solution Approach 2:
A figure acts as an intermediary between the gaming system and the player. This figure conveys instructions, welcomes players, and guides denomination selection through animated actions and text bubbles. The intermediary translates system messages into player-friendly visual and textual communication.
2Adaptability or versatility
If multiple sensory channels (visual and auditory) are used to provide instructions, then accessibility for users with reduced senses is improved, but device complexity increases
Solution Approach 1:
The display device serves multiple functions: it displays game content, shows animated figures, presents text bubble instructions, and works in conjunction with audio output devices. This multi-functionality provides accessibility through multiple sensory channels without requiring separate dedicated systems for each function.
3Ease of operation
If animated figures and dynamic text bubbles are displayed to guide players, then ease of operation is improved, but information processing requirements increase
Solution Approach 1:
The system detects player input (such as credit insertion) in advance and pre-loads or triggers the appropriate animated figure and text bubble instructions before the player needs them. This preliminary action ensures that guidance information is ready and displayed at the appropriate moment without causing delays.
Data Source
AI summary
A gaming device is provided. The gaming device may include at least one processor, a memory, and a display device. The processor may: (1) cause the display device to display a lobby interface including a figure and a menu, the menu including a plurality of selectable denominations of a base game; (2) detect an input of credit to the gaming device by a user; (3) in response to detecting the input, display a first request text prompting the user to select from the plurality of selectable denominations; (4) parse the memory to identify (i) a first request audio file and (ii) a first request video file associated with the displayed first request text, the first request video file including a first request animation of the figure; and (5) cause the display device to (i) audibly play the first request audio file and (ii) display the first request video file.


