Gaming System Integrating Luck and Skill Outcomes

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Solution Overview

Problem

Current gaming systems lack an efficient method to seamlessly integrate luck-based and skill-based games, particularly in facilitating player interactions and determining winners based on both random events and player skill, while managing jackpots and wagers across multiple players.

Innovation Solution

A computing device facilitates play in both luck-based and skill-based games, determining outcomes based on random events and player skill, allowing for jackpot allocation and player matching for skill-based game rounds, with the capability to manage wagers and winnings across multiple players.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a gaming system integrates both luck-based and skill-based games, then the versatility and player engagement are improved, but the system complexity and difficulty of managing multiple game types increase

Engineering Contradiction:
Improvegame type integrationVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming system is designed to perform multiple functions by supporting both luck-based games (where outcomes are determined by random events) and skill-based games (where outcomes depend on player skill). The system uses a unified platform that can dynamically switch between different game modes, allowing a single system to serve multiple purposes and player preferences without requiring separate dedicated systems for each game type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system dynamically adapts its operation mode based on the selected game type. For luck-based games, the system operates in a mode where random event determination controls outcomes, while for skill-based games, it transitions to a mode where player actions and skill levels influence results. This dynamic flexibility allows the system to efficiently handle diverse game requirements without permanent structural complexity.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If the system manages jackpots and wagers across multiple players in both game types, then the functionality and player interaction are improved, but the complexity of outcome determination and winner selection increases

Engineering Contradiction:
Improveplayer interaction capabilityVSAvoidoutcome determination complexity
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The outcome determination process is segmented into distinct pathways based on game type. For luck-based games, the system implements a random event determination mechanism that independently handles jackpot allocation and winner selection. For skill-based games, a separate skill-based determination mechanism operates, evaluating player performance metrics. This segmentation allows each pathway to be optimized independently, reducing overall complexity despite managing multiple players and game types.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system introduces an intermediary control layer that manages the transition between different outcome determination methods. This intermediary component receives player inputs, identifies the current game type, and routes the outcome determination to the appropriate mechanism (random event or skill-based evaluation). It also handles the coordination of jackpots and wagers across both game types, simplifying the overall management complexity by centralizing the decision-making logic.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If the system facilitates seamless transition between luck-based and skill-based games, then the player experience and game flow are improved, but the complexity of managing game states and player qualifications increases

Engineering Contradiction:
Improvegame transition smoothnessVSAvoidgame state management complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system performs preliminary actions by pre-establishing the rules, qualifications, and state management protocols for both luck-based and skill-based games before transitions occur. Player qualifications for skill-based games are determined in advance through the luck-based game outcomes, and the system prepares the appropriate game state configurations ahead of time. This preliminary preparation simplifies the actual transition process, making it seamless for players while the backend complexity is managed proactively rather than reactively.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20240161585A1Single and/or multi-process communication regarding skill and/or luck based games
Publication Date: 2024.05.16 CFPH LLC
  • US20240161585A1 patent drawing
  • US20240161585A1 patent drawing
  • US20240161585A1 patent drawing

AI summary

Some embodiments may include one or more methods and/or apparatus related to play of a first game, qualifying a player to play a second game based at least in part on play of a first game, play of a second game, skill-based games, and/or luck-based games. Further embodiments may be described.