Gaming Machine 3D Display Switching for Player Engagement

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Solution Overview

Problem

Conventional gaming machines lack a mechanism to enhance entertainment value by dynamically indicating advantageous gaming states or potential improvements to players, relying on static two-dimensional displays.

Innovation Solution

Incorporating a controller that switches effect images from two-dimensional to three-dimensional displays based on predetermined conditions, such as advantageous gaming states or potential improvements, to notify players through dynamic visual cues.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If two-dimensional display is used for effect images, then device complexity is reduced and ease of manufacture is improved, but entertainment characteristic and player engagement deteriorate

Engineering Contradiction:
Improveease of manufactureVSAvoidentertainment characteristic
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The display dynamically switches between two-dimensional and three-dimensional effect images based on gaming state conditions. During normal gameplay, simple 2D images are displayed for ease of manufacture. When predetermined conditions are met (such as advantageous gaming states), the system transitions to 3D effect images to enhance entertainment characteristic and player engagement, thus resolving the contradiction between manufacturing simplicity and entertainment value.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent introduces three-dimensional display capability as an additional dimension to the traditional two-dimensional display. By switching to 3D effect images during specific gaming states, the system enhances visual impact and entertainment characteristic without requiring the entire display system to be complex 3D hardware, thus improving adaptability while maintaining reasonable manufacturing complexity.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If three-dimensional display is used for all effect images, then entertainment characteristic is improved, but device complexity and manufacturing cost increase

Engineering Contradiction:
Improveentertainment characteristicVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system dynamically adjusts display dimensionality based on gaming state conditions rather than maintaining a fixed 3D display configuration. This dynamic switching allows the system to achieve high entertainment characteristic during critical moments while avoiding the continuous complexity and cost of full 3D display hardware.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

Instead of applying 3D display to all effect images continuously, the system applies 3D display partially only when predetermined conditions are met. This partial action approach achieves the entertainment benefit of 3D imagery without the excessive device complexity and manufacturing cost of a complete 3D display system.

Inventive Principle:
Principle #16Partial or excessive action

3Device complexity

If static two-dimensional display is used, then device complexity is reduced, but information feedback and player notification effectiveness deteriorate

Engineering Contradiction:
Improvedevice complexityVSAvoidinformation feedback effectiveness
Core Design Contradiction:
Device complexityVSLoss of information

Solution Approach 1:

The patent uses three-dimensional effect images as an additional visual dimension to enhance information feedback effectiveness. When predetermined conditions indicating advantageous gaming states are met, the 3D display provides more prominent and noticeable visual notification to players, improving information feedback without requiring complex continuous 3D hardware.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The system enhances visual feedback by changing the dimensional property of effect images from 2D to 3D, creating a noticeable visual transformation that effectively notifies players of advantageous gaming states. This dimensional change acts as a strong visual signal that improves information feedback effectiveness while maintaining simple device architecture during normal gameplay.

Inventive Principle:
Principle #32Color changes

Data Source

PatentUS9257002B2Gaming machine with common game featuring 3D effects
Publication Date: 2016.02.09 INTERBLOCK DOO
  • US9257002B2 patent drawing
  • US9257002B2 patent drawing
  • US9257002B2 patent drawing

AI summary

A plurality of gaming terminals 10, a terminal image display panel 16 and an upper display 700 which display effect images in accordance with the gaming state of a game on the gaming terminals 10 and display at least one of the effect images in three dimensions, a terminal controller 630, which switches at least one of the effect images on the terminal image display panel 16 and the upper display 700 from two dimensional display to three dimensional display when the gaming state satisfies a predetermined condition, and a center controller 200.