Gaming Machine 3D Display Switching for Player Engagement
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Solution Overview
Problem
Conventional gaming machines lack a mechanism to enhance entertainment value by dynamically indicating advantageous gaming states or potential improvements to players, relying on static two-dimensional displays.
Innovation Solution
Incorporating a controller that switches effect images from two-dimensional to three-dimensional displays based on predetermined conditions, such as advantageous gaming states or potential improvements, to notify players through dynamic visual cues.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of manufacture
If two-dimensional display is used for effect images, then device complexity is reduced and ease of manufacture is improved, but entertainment characteristic and player engagement deteriorate
Solution Approach 1:
The display dynamically switches between two-dimensional and three-dimensional effect images based on gaming state conditions. During normal gameplay, simple 2D images are displayed for ease of manufacture. When predetermined conditions are met (such as advantageous gaming states), the system transitions to 3D effect images to enhance entertainment characteristic and player engagement, thus resolving the contradiction between manufacturing simplicity and entertainment value.
Solution Approach 2:
The patent introduces three-dimensional display capability as an additional dimension to the traditional two-dimensional display. By switching to 3D effect images during specific gaming states, the system enhances visual impact and entertainment characteristic without requiring the entire display system to be complex 3D hardware, thus improving adaptability while maintaining reasonable manufacturing complexity.
2Adaptability or versatility
If three-dimensional display is used for all effect images, then entertainment characteristic is improved, but device complexity and manufacturing cost increase
Solution Approach 1:
The system dynamically adjusts display dimensionality based on gaming state conditions rather than maintaining a fixed 3D display configuration. This dynamic switching allows the system to achieve high entertainment characteristic during critical moments while avoiding the continuous complexity and cost of full 3D display hardware.
Solution Approach 2:
Instead of applying 3D display to all effect images continuously, the system applies 3D display partially only when predetermined conditions are met. This partial action approach achieves the entertainment benefit of 3D imagery without the excessive device complexity and manufacturing cost of a complete 3D display system.
3Device complexity
If static two-dimensional display is used, then device complexity is reduced, but information feedback and player notification effectiveness deteriorate
Solution Approach 1:
The patent uses three-dimensional effect images as an additional visual dimension to enhance information feedback effectiveness. When predetermined conditions indicating advantageous gaming states are met, the 3D display provides more prominent and noticeable visual notification to players, improving information feedback without requiring complex continuous 3D hardware.
Solution Approach 2:
The system enhances visual feedback by changing the dimensional property of effect images from 2D to 3D, creating a noticeable visual transformation that effectively notifies players of advantageous gaming states. This dimensional change acts as a strong visual signal that improves information feedback effectiveness while maintaining simple device architecture during normal gameplay.
Data Source
AI summary
A plurality of gaming terminals 10, a terminal image display panel 16 and an upper display 700 which display effect images in accordance with the gaming state of a game on the gaming terminals 10 and display at least one of the effect images in three dimensions, a terminal controller 630, which switches at least one of the effect images on the terminal image display panel 16 and the upper display 700 from two dimensional display to three dimensional display when the gaming state satisfies a predetermined condition, and a center controller 200.


