Gaming Machine Auxiliary Unit for Communications Services

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Solution Overview

Problem

Conventional slot machines lack sufficient entertainment value, leading to a passive and boring experience for players, which can deter them from continuing gameplay.

Innovation Solution

A system that allows non-communications-enabled gaming machines to be retrofitted with an auxiliary unit, enabling the provision of communications services such as free long distance calls, emails, or video conferencing based on player gameplay, using a gaming machine interface unit and a communications device interface unit controlled by a processor to detect and reward gameplay activity.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If conventional slot machines are used, then the gaming machine structure is simple and cost-effective, but the entertainment value is insufficient and player engagement is low

Engineering Contradiction:
Improvegaming machine structure simplicityVSAvoidentertainment value
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The patent applies multi-functionality by enabling gaming machines to provide both traditional gaming functions and communications services through a single integrated system. The gaming machine interface unit and communications device interface unit work together to allow slot machines to offer free long distance calls and other communications services, transforming a single-function device into a multi-functional entertainment platform that increases player engagement while maintaining the original gaming machine structure

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If communications services are integrated into existing gaming machines, then player engagement and entertainment value increase, but the device complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent uses an intermediary approach by introducing a communications device interface unit that acts as a mediator between the gaming machine interface unit and external communications networks. This intermediary component handles all communications processing, allowing the gaming machine to provide communications services without requiring complex internal modifications to the gaming machine itself, thus managing system complexity while enhancing player engagement

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If free communications services are provided as incentives, then player retention and satisfaction improve, but operational costs increase

Engineering Contradiction:
Improveplayer retentionVSAvoidoperational costs
Core Design Contradiction:
Adaptability or versatilityVSLoss of energy

Solution Approach 1:

The patent implements feedback by monitoring game play information through the gaming machine interface unit and using this feedback to control the provision of communications services. The system tracks player activity, determines when incentive conditions are met, and automatically provides free long distance calls or other communications services accordingly. This feedback mechanism ensures that operational costs are incurred only when players meet specific gaming thresholds, optimizing player retention while controlling expenses

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS8419543B2Methods and apparatus for providing communications services at a gaming machine
Publication Date: 2013.04.16 INTERNATIONAL GAME TECHNOLOGY INC
  • US8419543B2 patent drawing
  • US8419543B2 patent drawing
  • US8419543B2 patent drawing

AI summary

In a first aspect, a method is provided that includes the steps of (1) providing an auxiliary unit adapted to allow a gaming machine to be retrofitted to provide communications services; and (2) retrofitting a non-communications-enabled gaming machine with the auxiliary unit so that the non-communications enabled gaming machine is adapted to provide communications services based on game play at the non-communications-enabled gaming machine. Numerous other aspects are provided.