Gaming Machine Beam Splitter 3D Virtual Dice Display
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Solution Overview
Problem
Virtual dice displays in computer-hosted table games lack the appeal of physical dice, failing to fully engage players due to their image-based representation.
Innovation Solution
A gaming machine design incorporating a display panel with a beam splitter system that reflects images in a forward direction, creating a 3D-like effect by using a pyramid-shaped arrangement of beam splitters and a filter to enhance the visual experience, making virtual dice appear as if they are floating in mid-air.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Illumination intensity
If virtual dice are displayed using a traditional image display, then the gaming machine can be operated, but the visual appeal and player engagement are insufficient compared to physical dice
Solution Approach 1:
The patent transitions from a traditional 2D image display to a 3D-like visual experience by using beam splitters to create multiple reflected image paths. The display panel shows virtual dice images that are reflected by beam splitters arranged in a pyramid structure, giving players a three-dimensional perception of floating dice without requiring actual physical dice.
Solution Approach 2:
Beam splitters are introduced as intermediary optical elements between the display panel and players. These beam splitters partially reflect and partially transmit light, creating the illusion that virtual dice are floating in mid-air by directing images from the downward-facing display panel to multiple viewing angles.
2Adaptability or versatility
If a beam splitter system is introduced to create a 3D-like effect, then player engagement is enhanced, but the device complexity increases
Solution Approach 1:
The optical system is segmented into multiple beam splitters arranged in a pyramid configuration, with each beam splitter handling a specific viewing angle or image portion. This segmentation allows the complex optical effect to be achieved through multiple simpler optical elements rather than a single complex system.
Solution Approach 2:
The beam splitters serve multiple functions simultaneously: they reflect images from the downward-facing display panel to various viewing angles, create the 3D-like floating effect, and allow players around the gaming machine to view the virtual dice without requiring multiple separate display panels for each player.
3Illumination intensity
If the display panel faces downward to work with beam splitters, then the 3D effect is achieved, but the screen orientation becomes non-traditional and may affect usability
Solution Approach 1:
Beam splitters act as intermediaries that redirect light from the downward-facing display panel to the players' viewing positions. This allows the display panel to maintain its optimal downward orientation for working with the beam splitter optics while still providing clear, accessible images to players from multiple angles.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
The solution enhances player engagement by creating a visually appealing, 3D-like effect for virtual dice, making them appear as if they are floating, thereby increasing the immersive experience and attraction of virtual dice games compared to traditional image displays.
Implementation Method 1
at least one beam splitter disposed under the display panel and inclined with respect to the screen to partially reflect the images from the display panel into a forward direction
Data Source
AI summary
A gaming machine according to an embodiment of the present invention includes: at least one display panel configured to display images of a game, the display panel including a screen facing downward; at least one beam splitter disposed under the display panel and inclined with respect to the screen to partially reflect the images from the display panel into a forward direction; and a controller configured to execute the game and to control the display panel, wherein an image from each of the at least one display panel is reflected by at least one of the at least one beam splitter.


