Gaming Machine Grid Animation for Varied Bonus Outcomes
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Solution Overview
Problem
Existing gaming machines lack the ability to provide varied and engaging game outcomes, requiring significant computing resources for symbol rendering and failing to attract players effectively.
Innovation Solution
A gaming machine and method that includes a processor executing an algorithm to display animated sequences with a grid of columns, animating bonus wheel game symbols, and rendering prize wheels based on column stacks, enhancing game volatility and reducing computing resources through predefined symbols and wager-based bonus game activation.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If gaming machines use complex symbol rendering and animation sequences to provide varied game outcomes, then player engagement and game attractiveness are improved, but computing resource requirements and processing time increase
Solution Approach 1:
The game grid is divided into multiple columns, each independently populated with symbol stacks. This segmentation allows the system to process and render columns separately, reducing the computational burden on the overall system while maintaining visual complexity and variety in game outcomes.
Solution Approach 2:
Symbol stacks are pre-populated in each column before the game round begins. By preparing these stacks in advance, the system reduces real-time computing requirements during the actual game play, as the animation sequences simply need to display pre-configured symbol arrangements rather than generate them on-the-fly.
2Adaptability or versatility
If gaming machines display full-height symbol stacks in all columns to maximize bonus game opportunities, then bonus game activation frequency increases, but rendering complexity and memory usage increase
Solution Approach 1:
Different columns have different numbers of symbols in their stacks, with some columns having full-height stacks and others having partial stacks. This local variation creates diverse game outcomes and bonus opportunities without requiring every column to be maximally complex, thereby reducing overall rendering complexity while maintaining bonus activation potential.
3Adaptability or versatility
If gaming machines use detailed animated sequences with multiple symbols and effects to attract players, then player attraction and engagement improve, but development and maintenance costs increase
Solution Approach 1:
The grid of columns with symbol stacks serves multiple functions: it displays game outcomes, triggers bonus games when columns are filled, and provides visual animation sequences. This multi-functional design reduces the need for separate systems or components, thereby lowering development and maintenance costs while maintaining player engagement through varied game mechanics.
Data Source
AI summary
A gaming machine is described herein. The gaming machine includes a display device and a control unit operably coupled to the display device. The control unit includes a processor programmed to execute an algorithm to display an animated sequence of computer-generated images on the display device including the steps of rendering a game screen on the display device including a grid including a plurality of cells arranged in a plurality of columns, each column including a predefined number of cells, animating a corresponding bonus wheel game symbol to appear adjacent a top end of each column, and animating a stack of symbols to appear within each column.


