Gaming Machine Grid Animation for Varied Bonus Outcomes

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Solution Overview

Problem

Existing gaming machines lack the ability to provide varied and engaging game outcomes, requiring significant computing resources for symbol rendering and failing to attract players effectively.

Innovation Solution

A gaming machine and method that includes a processor executing an algorithm to display animated sequences with a grid of columns, animating bonus wheel game symbols, and rendering prize wheels based on column stacks, enhancing game volatility and reducing computing resources through predefined symbols and wager-based bonus game activation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If gaming machines use complex symbol rendering and animation sequences to provide varied game outcomes, then player engagement and game attractiveness are improved, but computing resource requirements and processing time increase

Engineering Contradiction:
Improvegame outcome variationVSAvoidcomputing resource efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The game grid is divided into multiple columns, each independently populated with symbol stacks. This segmentation allows the system to process and render columns separately, reducing the computational burden on the overall system while maintaining visual complexity and variety in game outcomes.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Symbol stacks are pre-populated in each column before the game round begins. By preparing these stacks in advance, the system reduces real-time computing requirements during the actual game play, as the animation sequences simply need to display pre-configured symbol arrangements rather than generate them on-the-fly.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If gaming machines display full-height symbol stacks in all columns to maximize bonus game opportunities, then bonus game activation frequency increases, but rendering complexity and memory usage increase

Engineering Contradiction:
Improvebonus game activationVSAvoidsymbol rendering complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Different columns have different numbers of symbols in their stacks, with some columns having full-height stacks and others having partial stacks. This local variation creates diverse game outcomes and bonus opportunities without requiring every column to be maximally complex, thereby reducing overall rendering complexity while maintaining bonus activation potential.

Inventive Principle:
Principle #3Local quality

3Adaptability or versatility

If gaming machines use detailed animated sequences with multiple symbols and effects to attract players, then player attraction and engagement improve, but development and maintenance costs increase

Engineering Contradiction:
Improveplayer engagementVSAvoiddevelopment cost
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The grid of columns with symbol stacks serves multiple functions: it displays game outcomes, triggers bonus games when columns are filled, and provides visual animation sequences. This multi-functional design reduces the need for separate systems or components, thereby lowering development and maintenance costs while maintaining player engagement through varied game mechanics.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12430981B2Gaming machine and method of operating gaming machine
Publication Date: 2025.09.30 KONAMI GAMING INC
  • US12430981B2 patent drawing
  • US12430981B2 patent drawing
  • US12430981B2 patent drawing

AI summary

A gaming machine is described herein. The gaming machine includes a display device and a control unit operably coupled to the display device. The control unit includes a processor programmed to execute an algorithm to display an animated sequence of computer-generated images on the display device including the steps of rendering a game screen on the display device including a grid including a plurality of cells arranged in a plurality of columns, each column including a predefined number of cells, animating a corresponding bonus wheel game symbol to appear adjacent a top end of each column, and animating a stack of symbols to appear within each column.