Gaming Machine Bonus Rights Accumulation and Sequential Execution

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Solution Overview

Problem

Gaming machines struggle to maintain player interest in bonus awards over an extended period, as the outcome of bonus games is often unpredictable and lacks clear progression, leading to decreased engagement.

Innovation Solution

A gaming machine design that includes a display device for rearranging symbols, a storage device for accumulating bonus game rights, and a controller executing steps for randomly selecting symbols, awarding benefits, and storing bonus game rights, allowing for repeated bonus games based on accumulated rights, with progressive display effects to maintain player expectation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If bonus games are awarded based on random determination without clear progression, then player engagement is initially high due to unpredictability, but player interest decreases over time due to lack of visible progression

Engineering Contradiction:
Improveplayer engagementVSAvoidduration of player interest
Core Design Contradiction:
Adaptability or versatilityVSDuration of action of moving object

Solution Approach 1:

The system provides visual feedback by displaying the number of bonus game rights accumulated in the storage device. Players can see their progress and potential future bonuses, creating a clear progression path while maintaining the random determination mechanism. This feedback loop sustains player interest by making the abstract concept of 'bonus rights' tangible and trackable.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system performs preliminary accumulation of bonus game rights during free games before the actual bonus games are executed. Rights are stocked in the storage device during free game periods, and then multiple bonus games are executed sequentially based on accumulated rights. This preliminary action creates anticipation and maintains player engagement across extended play sessions.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If bonus random determination is executed frequently during free games, then player expectation is maintained, but the complexity of the system increases

Engineering Contradiction:
Improveplayer expectationVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments the bonus determination process into distinct phases: during free games, random determination is executed and rights are accumulated in the storage device; after free games end, the accumulated rights are converted into executable bonus games. This segmentation simplifies the overall system by separating the random determination function from the bonus execution function, while maintaining frequent player engagement through visible right accumulation.

Inventive Principle:
Principle #1Segmentation

3Duration of action of moving object

If multiple bonus games are executed sequentially after free games, then player engagement is extended, but the time required to resolve the game outcome increases

Engineering Contradiction:
Improveengagement durationVSAvoidtime to resolve outcome
Core Design Contradiction:
Duration of action of moving objectVSLoss of time

Solution Approach 1:

The system performs preliminary accumulation of bonus game rights during free game periods. By the time free games end, multiple bonus rights are already stocked in the storage device, ready for sequential execution. This preliminary action ensures that the sequential bonus games can proceed without additional random determination delays, extending engagement while managing resolution time efficiently.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10013851B2Gaming machine
Publication Date: 2018.07.03 EMPIRE TECHNOLOGICAL GROUP LTD
  • US10013851B2 patent drawing
  • US10013851B2 patent drawing
  • US10013851B2 patent drawing

AI summary

A gaming machine runs a normal game, and runs a free game when the right to run the free game is awarded. In the free game, symbols are rearranged on a display device and a benefit is awarded based on a combination of the rearranged symbols, bonus random determination is executed based on a bonus random determination table for a number of times corresponding to the number of specific symbols rearranged, the right to run the bonus game obtained as a result of the bonus random determination is accumulatively stored in the running right stocking area of the storage device, and the bonus random determination is repeated for the awarded number of times of the free game. After the end of the free game, the bonus game is serially executed for the number of times of the bonus game accumulatively stored in the running right stocking area.