Gaming Machine Dynamic Bonus Condition Selection

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Solution Overview

Problem

Conventional gaming machines provide the same bonus game to players regardless of their individual conditions, leading to a diminished feeling of expectancy and interest, as well as potential inequity among players due to varying probabilities of achieving bonus game conditions.

Innovation Solution

A gaming machine that variably displays and stops symbols, allowing players to select from a dynamic number of bonus game conditions based on their specific combination results, using a process that determines and displays choice images related to the type of special combination achieved, enabling players to execute bonus games under desired conditions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the same bonus game is provided to all players who satisfy bonus game conditions, then the game operation is simple and uniform, but the player's feeling of expectancy is damaged and interest is lowered

Engineering Contradiction:
Improvebonus game provision uniformityVSAvoidplayer expectancy and interest
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent applies dynamics by making the bonus game conditions adaptable rather than fixed. The control device dynamically determines bonus game execution based on multiple different conditions (first through fourth conditions), allowing the system to adapt to different player outcomes and maintain expectancy while managing game complexity.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes parameters by introducing multiple distinct bonus game conditions with different satisfaction probabilities. Each condition represents a different parameter state (specific symbol combinations, number of special symbols, etc.), allowing the system to provide varied bonus games that maintain player interest while keeping operational rules structured.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If multiple types of conditions are provided for bonus game execution, then player expectancy and interest are enhanced, but the game system complexity increases

Engineering Contradiction:
Improvebonus game condition diversityVSAvoidcondition determination system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the bonus game execution conditions into distinct categories (first condition, second condition, third condition, fourth condition). Each condition is independently defined with specific criteria, allowing the control device to evaluate them separately and manage complexity through structured segmentation of the determination process.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The control device performs multiple functions by evaluating different condition types (symbol combinations, special symbol counts, bonus symbol arrangements) within a single integrated system. This multi-functional approach allows diverse bonus game conditions to be managed through one universal control mechanism, reducing overall system complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If different numbers of choice images are displayed based on special combination types, then player equity is improved, but the determination process becomes more complex

Engineering Contradiction:
Improvechoice image display flexibilityVSAvoidcondition type determination
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The control device performs preliminary determination of the special combination type before displaying choice images. By first identifying which of the four conditions is satisfied and what type of special combination occurred, the system can then appropriately display the corresponding number of choice images, ensuring player equity while managing determination complexity through sequential processing.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS8083582B2Gaming machine
Publication Date: 2011.12.27 UNIVERSAL ENTERTAINMENT CORP
  • US8083582B2 patent drawing
  • US8083582B2 patent drawing
  • US8083582B2 patent drawing

AI summary

When three or more feature symbols are stopped on the variable display portion, the slot machine provides a free game. In the bonus game process, the main CPU determines the number of game condition choice images to be displayed on the selection screen according to the number of feature symbols that have been stopped on the variable display portion. When one of the game condition choice images is selected from the game condition choice images displayed on the selection screen by the player, the main CPU executes the free game according to the free game execution condition associated with the selected game condition choice image.