Gaming Machine Mode Switching for Player Engagement

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Solution Overview

Problem

Existing gaming machines often disrupt the player's immersion in the main game with additional features, leading to a degradation of the gaming experience and a lack of continuity, as these features can break the progress of the game and fail to refresh the player's sense of achievement.

Innovation Solution

A gaming machine that incorporates a symbol display unit, input unit, and controller, which rearranges symbols and shifts between normal and chance modes based on game results, increasing the probability of specific symbols appearing to award benefits and maintain game continuity, thereby enhancing entertainment and player engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If additional features are added to gaming machines to diversify player experience, then player engagement and entertainment are improved, but game continuity and player immersion are degraded

Engineering Contradiction:
Improvegaming mode varietyVSAvoidgame continuity
Core Design Contradiction:
Adaptability or versatilityVSStability of the object's composition

Solution Approach 1:

The gaming machine dynamically switches between normal mode and chance mode based on game progression and player performance. The mode transition is triggered when specific conditions are met, such as achieving a predetermined number of wins or losses, allowing the system to adapt to player engagement levels while maintaining overall game continuity

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The game is segmented into distinct modes (normal mode and chance mode) with different gameplay characteristics. Each mode has its own symbol determination tables and probability structures, allowing the system to provide varied experiences without disrupting the overall game flow, as players can transition between modes seamlessly

Inventive Principle:
Principle #1Segmentation

2Productivity

If symbol appearance probabilities are increased in chance mode to award benefits, then player sense of achievement is enhanced, but game predictability increases

Engineering Contradiction:
Improvebenefit award frequencyVSAvoidsymbol determination complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system changes the probability parameters by switching between different symbol determination tables. The first symbol determination table is used in normal mode with baseline probabilities, while the second symbol determination table is used in chance mode with increased probabilities for specific symbols, allowing controlled manipulation of benefit award frequency without complex mechanical changes

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The system uses multiple copies of symbol determination tables with different probability distributions. Instead of modifying a single table, pre-prepared alternative tables are switched based on game mode, simplifying the implementation of probability changes while maintaining game integrity

Inventive Principle:
Principle #26Copying

Data Source

PatentUS9218725B2Gaming machine having plural gaming modes
Publication Date: 2015.12.22 EMPIRE TECHNOLOGICAL GROUP LTD
  • US9218725B2 patent drawing
  • US9218725B2 patent drawing
  • US9218725B2 patent drawing

AI summary

A gaming machine which can control the tempo of the game to refresh the player while maintaining continuity of the game, enhancing entertainingness and amusement of the game, and encouraging the player's sense of achievements. The input unit receives an instruction related to a game. The memory stores a first symbol determination table causing that a specific symbol appears among rearranged symbols on the symbol display unit with a first probability and a second symbol determination table causing that the specific symbol appears among the rearranged symbols with a second probability higher than the first probability. The controller starts the game in response to the instruction received through the input unit to execute the game in a normal mode and shifting the normal mode to a chance mode according to the game result in the normal mode.