Gaming Machine Common Game Triggered by Base Play Count
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Solution Overview
Problem
Existing gaming machines lack a mechanism to enhance player engagement and fairness in running common games across multiple terminals, leading to potential player dissatisfaction and reduced entertainment value.
Innovation Solution
A gaming machine system where a center controller communicates with multiple game terminals to initiate a common game only when a predetermined number of base games are played, allowing active player participation and ensuring fairness by varying the trigger conditions and timing for each terminal.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a common game is run simultaneously at all gaming terminals, then player engagement is improved, but player fairness and entertainment value are reduced due to lack of trigger conditions
Solution Approach 1:
The system dynamically determines which terminals can participate in common games based on real-time base game play counts. Terminals are selectively activated or deactivated from common game participation according to whether they have reached the predetermined trigger threshold, creating a dynamic and adaptive game distribution system that balances engagement and fairness.
Solution Approach 2:
Each gaming terminal is assigned different qualities based on its base game play count. Terminals that have reached the trigger threshold acquire the quality of 'common game eligibility' while others do not. This local differentiation ensures that players who have actively participated in base games are rewarded with common game access, enhancing fairness and entertainment value.
2Ease of operation
If common games are made more accessible to all terminals, then player engagement increases, but the value and exclusivity of common games are reduced
Solution Approach 1:
The system changes the participation parameter of common games based on terminal-specific base game play counts. By using the play count as a threshold parameter, the system selectively enables or disables common game access for each terminal. This parameter-based control maintains common game exclusivity and value while ensuring fair accessibility to players who have demonstrated active participation in base games.
3Reliability
If base game play count is used as trigger condition, then player fairness is improved, but system complexity increases
Solution Approach 1:
The terminal controllers autonomously track and manage their own base game play counts without requiring constant centralized intervention. Each terminal self-monitors its performance and automatically determines eligibility for common games based on its accumulated play count, reducing the complexity of centralized control while maintaining high player fairness through transparent and consistent criteria.
Solution Approach 2:
The system implements a feedback loop where terminal play counts are continuously monitored and fed back to the control system. Based on this feedback, the system automatically adjusts common game availability for each terminal. This feedback mechanism ensures player fairness through objective, data-driven decisions while managing system complexity through automated, rule-based responses to play count changes.
Data Source
AI summary
A function of a common game which is capable of achieving high entertainability is provided. In a case where the number of times of base game executed at any of a plurality of game terminals reaches a predetermined number of trigger games, a craps game is executed at a game terminal meeting a game running condition with a predetermined timing.


