Coordinating Multiple Gaming Machines via Single Interface

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Solution Overview

Problem

Casino patrons face inefficiencies when playing multiple wager gaming machines, as they need to frequently switch between machines, leading to idle machines and confusion among other players regarding availability.

Innovation Solution

Implementing a system that allows simultaneous play across multiple gaming machines by coordinating responses, enabling a single machine to control and communicate with others, disabling unnecessary functions on secondary machines, and combining game outcomes for enhanced gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If a player manually operates multiple gaming machines separately, then each machine can be played independently, but the player experiences inefficiency and idle time between machine transitions

Engineering Contradiction:
Improvegaming efficiencyVSAvoididle time between machine transitions
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The patent merges multiple gaming machine operations into a single coordinated session. The system allows a player to select multiple gaming machines and control them simultaneously through one interface, combining what were previously separate manual operations into a unified automated process that eliminates transition time between machines.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent introduces an intermediary system that acts as a mediator between the player and multiple gaming machines. This intermediary coordinates the operations, manages credit transfers, and synchronizes game outcomes across machines, allowing the player to operate multiple machines without manually interacting with each one separately.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If multiple gaming machines operate independently, then each machine maintains full functionality, but other players experience confusion about machine availability

Engineering Contradiction:
Improvemachine functionalityVSAvoidmachine availability status
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The patent uses visual indicators (analogous to color changes) to communicate machine status. When machines are coordinated in a concurrent session, they display a coordinated status indicator that clearly shows they are in use as a group, preventing other players from attempting to use them individually and eliminating confusion about availability.

Inventive Principle:
Principle #32Color changes

Solution Approach 2:

The system provides feedback to both the player and other potential players about the status of coordinated machines. The primary gaming machine displays information about the concurrent session, and the secondary machines reflect this status, creating a feedback loop that communicates availability information clearly to all users.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If a player uses a single gaming machine, then all functions are fully accessible, but the player cannot achieve combined game outcomes across multiple machines

Engineering Contradiction:
Improvegame outcome combinationsVSAvoidcoordination system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent makes the gaming system universal by allowing it to function both as individual independent machines and as a coordinated multi-machine system. The same gaming machines can operate separately when not coordinated, or be combined into a concurrent session when desired, providing multi-functionality without requiring different equipment for different play modes.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system uses virtual representations and data copying to manage multiple machines. The primary machine creates a virtual model of the coordinated session, and game outcomes from secondary machines are copied and integrated into the primary machine's display, allowing combined outcomes without physical complexity at each machine location.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS9039516B2Concurrent play on multiple gaming machines
Publication Date: 2015.05.26 INTERNATIONAL GAME TECHNOLOGY INC
  • US9039516B2 patent drawing
  • US9039516B2 patent drawing
  • US9039516B2 patent drawing

AI summary

Some implementations allow a player to control multiple gaming machines involved in a concurrent gaming session by interacting with only one of the machines. For example, a patron may be able to provide credit and/or user input for all gaming machines that are involved in a concurrent gaming session by interacting with only one gaming machine. A patron may be able to provide a player tracking card to only one gaming machine, but may obtain player loyalty points for all participating machines. A coordinated game presentation may be provided for some or all of the gaming machines. Game outcomes of two or more gaming machines may be combined to produce an outcome that could not be produced by an individual gaming machine.