Electronic Gaming Machine Dice Game Bonus Round
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Solution Overview
Problem
There is a demand for electronic gaming machines that offer new and engaging wagering opportunities to maintain player interest and entertainment, as traditional wagering games can become repetitive and diminish in entertainment value over time.
Innovation Solution
An electronic gaming machine that implements a novel wagering dice game, featuring a graphic user interface with display areas for user-selectable wagering options, predicted die outcomes, and actual die outcomes, which allows users to win rewards and participate in a bonus round with potential wager multiplication.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional wagering games are used, then players can enjoy familiar games, but the entertainment value diminishes over time due to repetition
Solution Approach 1:
The patent implements a dynamic game structure where the bonus round is triggered conditionally based on dice outcomes, and the wager multiplication factor varies dynamically based on the number of matching outcomes. This creates an adaptive entertainment experience that changes with each game round, preventing repetition while maintaining reliable engagement through the bonus mechanism.
Solution Approach 2:
The patent introduces periodic bonus rounds that occur at specific intervals when predetermined conditions are met (when a certain number of dice outcomes match). This periodic activation of special features creates anticipation and excitement, counteracting the monotony of repeated traditional game rounds while maintaining consistent entertainment value through structured variability.
2Adaptability or versatility
If a bonus round with wager multiplication is added, then player engagement and entertainment are enhanced, but device complexity increases
Solution Approach 1:
The patent segments the gaming system into distinct functional modules: a main game component for traditional wagering, a bonus round component activated under specific conditions, and a wager multiplication component. This segmentation allows the bonus features to be added without fundamentally redesigning the entire system, managing complexity through modular architecture where each component has a specific function.
Solution Approach 2:
The patent establishes predetermined conditions and pre-defined multiplication factors for the bonus round before gameplay begins. The triggering conditions (specific dice outcomes) and multiplication parameters are set in advance, which simplifies the system logic by eliminating the need for complex real-time calculations and decision-making during gameplay, thus managing device complexity.
3Loss of information
If multiple display areas are used to show wagering options, predicted outcomes, and actual outcomes, then player information and engagement are improved, but device complexity increases
Solution Approach 1:
The patent divides the display device into multiple distinct display areas, each dedicated to presenting specific information: wagering options in one area, predicted outcomes in another, and actual outcomes in a third area. This segmentation of information presentation prevents information overload in a single display area, improving player understanding and engagement while managing interface complexity through organized spatial distribution.
Solution Approach 2:
The patent utilizes the spatial dimension of the display device by arranging multiple display areas in different locations rather than presenting all information in a single area. This dimensional organization of information (spatial distribution across the display) allows comprehensive information presentation without increasing the complexity of individual display elements, as each area focuses on specific content.
Data Source
AI summary
An electronic gaming machine for playing a wagering dice game. A player terminal of the electronic gaming machine has a display device having three display areas. The first display area displays a plurality of user-selectable wagering options associated with the wagering dice game. The second display area displays a first plurality of colored die images, each die image displaying a predicted die outcome. The third display area displays a second plurality of colored die images, each die image displaying an actual die outcome. If the predicted die outcomes displayed on the first plurality of colored die images at least partially match the actual die outcomes displayed on the second plurality of respectively colored die images, a user wins a reward in a bonus game. The reward enables the user to repeat eligible user-placed wagers in a bonus round of the wagering game, without requiring user funding for the repeated wagers.


