Gaming Machine Display Inversion for Player Perception

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Solution Overview

Problem

Conventional gaming machines often lead players to incorrectly perceive low winning probabilities due to differing display states of awards, resulting in reduced operation rates and decreased profitability for administrators.

Innovation Solution

A gaming machine with a controller that manages display states of awards, ensuring all awards are either displayed as active or inactive, preventing biased perceptions and encouraging continuous play by maintaining a unified display mode indicating potential profits.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If the gaming machine displays awards in different states (highlighted/darkened) based on bet amount, then the information about winning probability is provided to players, but players erroneously perceive low winning probabilities and operation rates are reduced

Engineering Contradiction:
Improveinformation about winning probabilityVSAvoidoperation rate
Core Design Contradiction:
Loss of informationVSProductivity

Solution Approach 1:

The patent inverts the conventional display logic by showing all awards in a uniform state (either all highlighted or all darkened) regardless of bet amount. This inversion prevents players from forming biased perceptions about winning probabilities while still allowing the system to internally track and process different bet levels. The display state is decoupled from the bet-amount-based award availability, solving the contradiction between providing information and maintaining operation rates.

Inventive Principle:
Principle #13The other way round (Inversion)

Solution Approach 2:

The patent applies local quality by differentiating between the display presentation layer and the game logic layer. The display layer shows all awards uniformly to avoid player misconception, while the game logic layer still processes different bet amounts and determines actual award availability. This separation allows the system to maintain accurate game mechanics while presenting a non-biased view to players.

Inventive Principle:
Principle #3Local quality

2Measurement precision

If the gaming machine shows final game states from previous players, then the display reflects actual game outcomes, but next players incorrectly believe winning probabilities are low

Engineering Contradiction:
Improveaccuracy of game state displayVSAvoidoperation rate
Core Design Contradiction:
Measurement precisionVSProductivity

Solution Approach 1:

The patent applies preliminary action by resetting the display state to a neutral, uniform condition at the beginning of each player's turn, before any bets are placed or games played. This preliminary reset prevents players from being influenced by previous players' game outcomes, ensuring each player starts with an equal perception of winning probabilities. The system maintains accurate game state tracking internally while presenting a fresh, unbiased display to each player.

Inventive Principle:
Principle #10Preliminary action

3Loss of information

If the gaming machine displays some awards as obtainable and others as unobtainable based on bet amount, then the payout structure is communicated to players, but players avoid machines with perceived low winning chances

Engineering Contradiction:
Improveinformation about award availabilityVSAvoidplayer engagement
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The patent inverts the conventional approach by displaying all awards in a uniform state rather than differentiating between obtainable and unobtainable awards on the display. This inversion maintains the payout structure information internally while presenting a uniformly positive or neutral view to players, preventing them from avoiding machines based on perceived low winning chances. The actual award availability is still determined by bet amount through the game logic, just not visually differentiated in a way that discourages play.

Inventive Principle:
Principle #13The other way round (Inversion)

Data Source

PatentUS9842473B2Gaming machine
Publication Date: 2017.12.12 ARUZE GAMING HONG KONG
  • US9842473B2 patent drawing
  • US9842473B2 patent drawing
  • US9842473B2 patent drawing

AI summary

After determining that a game state is a non-play state, it is determined whether or not a credit required for a play has been inputted within a predetermined time period. When the credit has not been inputted within the predetermined time period, a display mode in which a plurality of different bonus ranks are displayed on a middle image display panel in a first state in which a bonus or bonuses are likely to be obtained by a drawing and in a second state in which the bonus or bonuses are not obtained thereby is switched to a display mode in which all of the plurality of bonus ranks displayed in display areas are displayed in either of the first state or the second state.