Synchronized Background Animations Across Adjacent Gaming Machine Displays

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Solution Overview

Problem

Conventional electronic gaming machines operate independently, lacking the ability to coordinate background displays across multiple machines, which limits the potential for immersive and synchronized gaming experiences.

Innovation Solution

A system of interconnected electronic gaming machines, where a central or local controller coordinates the display of background animations across multiple machines, allowing seamless transitions and synchronized visuals, even when machines are positioned adjacent to each other or in circular configurations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional electronic gaming machines operate independently, then each machine can function autonomously with simple control, but the ability to coordinate background displays across multiple machines is lost

Engineering Contradiction:
Improvecoordination capabilityVSAvoidcontrol system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a communication network as an intermediary that enables background display coordination between multiple gaming machines without requiring complex direct peer-to-peer control systems. The network mediates the exchange of display information, allowing machines to operate autonomously while achieving synchronized background displays through the intermediary communication infrastructure.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If background displays are synchronized across multiple machines, then player engagement and immersion are enhanced, but the system requires coordinated control mechanisms

Engineering Contradiction:
Improvesynchronized display capabilityVSAvoidcontrol coordination
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent divides the background display content into separate segments that can be independently controlled and displayed on different gaming machines. Each machine receives and displays its designated portion of the background display, allowing synchronized coordination across multiple machines while maintaining simpler individual control systems for each segment.

Inventive Principle:
Principle #1Segmentation

3Area of stationary object

If gaming machines are positioned adjacent to each other for space efficiency, then floor space utilization improves, but the displays cannot naturally align to create continuous visual experiences

Engineering Contradiction:
Improvefloor space utilizationVSAvoiddisplay alignment
Core Design Contradiction:
Area of stationary objectVSShape

Solution Approach 1:

The patent transitions the display alignment problem from a spatial/physical dimension to a digital/virtual dimension. Instead of physically aligning displays through precise mechanical positioning, the system uses software-based coordinate transformation and image mapping to project background displays across multiple screens, effectively creating continuous visual experiences through digital dimension manipulation rather than physical alignment.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS20240321040A1Gaming machines and method for displaying backgrounds on multiple gaming machines
Publication Date: 2024.09.26 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US20240321040A1 patent drawing
  • US20240321040A1 patent drawing
  • US20240321040A1 patent drawing

AI summary

A system is provided. The system includes a plurality of electronic gaming machines, each including a display and a controller. A first electronic gaming machine and a second electronic gaming machine are positioned adjacent to each other laterally. A first display associated with the first electronic gaming machine and a second display associated with the second electronic gaming machine are designed to line up horizontally. A controller associated with at least one of the first electronic gaming machine and the second electronic gaming machine is programmed to control the first display and the second display. The first display and the second display each display a game display area and a background area. The controller is programmed to: a) cause an image to be displayed on the first display; and b) generate and cause to be displayed an animation of the image moving from the first display to the second display.