Electronic Gaming Machine Streaming for Interactive Remote Wagering
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Solution Overview
Problem
Existing gaming machines lack the ability to stream gaming events to remote viewers and facilitate interactive experiences between players and remote viewers, limiting engagement and potential revenue streams.
Innovation Solution
An electronic gaming machine (EGM) streams gaming events to remote viewers through a live streaming platform, allowing players to interact with remote viewers, modify display and camera settings, and enable remote viewers to place wagers, with the platform managing interactions and transactions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If gaming machines provide traditional primary games only, then the game operation is simple, but player engagement and revenue opportunities are limited
Solution Approach 1:
The patent combines traditional gaming machine operations with live streaming capabilities and remote viewer interaction features into a single integrated system. The gaming machine simultaneously functions as a game device and a broadcast platform, merging previously separate functions (gaming, streaming, interaction) into one unified operation that enhances engagement without requiring multiple separate devices
Solution Approach 2:
The gaming machine is designed to perform multiple functions: conducting primary games, streaming gameplay to remote viewers, receiving viewer interactions, and facilitating secondary wagering games. This multi-functionality allows a single device to serve both traditional gaming purposes and new interactive streaming purposes, expanding versatility while maintaining manageable complexity through integrated design
2Adaptability or versatility
If gaming machines stream to remote viewers and enable interactions, then player engagement increases, but system complexity increases
Solution Approach 1:
The system introduces a gaming establishment server as an intermediary that handles complex coordination tasks between the gaming machine, live streaming platform, and remote viewing devices. This mediator manages data flow, synchronization, and interaction routing, allowing the gaming machine itself to remain relatively simple while achieving sophisticated interactive capabilities through the supporting infrastructure
Solution Approach 2:
The system architecture is divided into separate functional modules: the gaming machine handles game execution and local display, the live streaming platform manages video broadcasting, the gaming establishment server coordinates interactions and wagers, and remote devices provide viewer interface. This segmentation allows each component to specialize in specific functions, reducing individual complexity while enabling comprehensive interactive functionality through their coordinated operation
Data Source
AI summary
Systems and methods that utilize an electronic gaming machine to stream one or more events occurring in association with the electronic gaming machine to zero, one or more interested parties whom are remote from the electronic gaming machine.


