Electronic Gaming Machine Streaming for Interactive Remote Wagering

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Solution Overview

Problem

Existing gaming machines lack the ability to stream gaming events to remote viewers and facilitate interactive experiences between players and remote viewers, limiting engagement and potential revenue streams.

Innovation Solution

An electronic gaming machine (EGM) streams gaming events to remote viewers through a live streaming platform, allowing players to interact with remote viewers, modify display and camera settings, and enable remote viewers to place wagers, with the platform managing interactions and transactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If gaming machines provide traditional primary games only, then the game operation is simple, but player engagement and revenue opportunities are limited

Engineering Contradiction:
Improveengagement and revenue opportunitiesVSAvoidgame operation complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent combines traditional gaming machine operations with live streaming capabilities and remote viewer interaction features into a single integrated system. The gaming machine simultaneously functions as a game device and a broadcast platform, merging previously separate functions (gaming, streaming, interaction) into one unified operation that enhances engagement without requiring multiple separate devices

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The gaming machine is designed to perform multiple functions: conducting primary games, streaming gameplay to remote viewers, receiving viewer interactions, and facilitating secondary wagering games. This multi-functionality allows a single device to serve both traditional gaming purposes and new interactive streaming purposes, expanding versatility while maintaining manageable complexity through integrated design

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If gaming machines stream to remote viewers and enable interactions, then player engagement increases, but system complexity increases

Engineering Contradiction:
Improveinteractive experience capabilityVSAvoidsystem architecture complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system introduces a gaming establishment server as an intermediary that handles complex coordination tasks between the gaming machine, live streaming platform, and remote viewing devices. This mediator manages data flow, synchronization, and interaction routing, allowing the gaming machine itself to remain relatively simple while achieving sophisticated interactive capabilities through the supporting infrastructure

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system architecture is divided into separate functional modules: the gaming machine handles game execution and local display, the live streaming platform manages video broadcasting, the gaming establishment server coordinates interactions and wagers, and remote devices provide viewer interface. This segmentation allows each component to specialize in specific functions, reducing individual complexity while enabling comprehensive interactive functionality through their coordinated operation

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS12387551B2System and method for streaming wagering games
Publication Date: 2025.08.12 INTERNATIONAL GAME TECHNOLOGY INC
  • US12387551B2 patent drawing
  • US12387551B2 patent drawing
  • US12387551B2 patent drawing

AI summary

Systems and methods that utilize an electronic gaming machine to stream one or more events occurring in association with the electronic gaming machine to zero, one or more interested parties whom are remote from the electronic gaming machine.