Gaming Machine with Expanding Symbol Arrays and Branching Award Paths
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Existing gaming apparatus struggle to balance yield versus randomness and volatility to create a feeling of luck, while also providing improved game play through animations that encourage prolonged and frequent player participation.
Innovation Solution
A gaming system with game-logic circuitry that establishes multiple award levels, dynamically expands symbol arrays, and adjusts jackpot awards based on collected trigger symbols, using value-bearing symbols with visual indicia to indicate award values, and allows for branching or modified progression paths in game play.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If the gaming apparatus uses random element generators to create a feeling of luck, then player engagement and participation are improved, but the balance between yield and randomness becomes difficult to maintain
Solution Approach 1:
The patent implements dynamic game progression where the active array expands from an initial size to a final size as players collect trigger symbols across multiple award levels. The game transitions from a static fixed-array format to a dynamic expanding-array format, allowing the system to adapt between providing structured yield (through defined award levels and progression paths) and randomness (through symbol collection and expansion timing). This dynamic structure enables the gaming apparatus to balance yield and randomness by controlling when and how the array expands, creating a feeling of luck while maintaining operational control.
2Productivity
If the gaming apparatus provides structured award levels and progression paths, then yield is improved, but randomness and volatility are reduced
Solution Approach 1:
The patent segments the game into multiple distinct award levels (first award level, second award level, etc.), each with its own trigger symbol collection requirements and progression criteria. This segmentation allows the system to provide structured yield through defined progression paths while maintaining randomness within each segment. Players must collect specific numbers of trigger symbols at each level, creating volatility and unpredictability in when progression occurs, while the overall structure ensures controlled yield distribution across the game session.
3Duration of action of moving object
If the active array is expanded to include additional symbol positions, then game play duration is improved, but device complexity increases
Solution Approach 1:
The patent implements array expansion where the active array grows from an initial configuration to an expanded configuration by adding additional symbol positions. The expansion mechanism is nested within the existing game structure, where trigger symbol collection at each award level automatically initiates the expansion process. This nesting approach extends game play duration through multiple expansion phases while managing complexity by tying the expansion logic to existing award level progression, rather than requiring separate complex control systems.
4Adaptability or versatility
If jackpot awards are increased based on collected symbols, then player engagement is improved, but yield control becomes more difficult
Solution Approach 1:
The patent implements feedback mechanisms where jackpot awards are dynamically adjusted based on player performance metrics, specifically the number of trigger symbols collected and progression through award levels. The system provides feedback to players about their progress toward jackpot thresholds, creating engagement through visible progression and near-miss opportunities. Yield control is maintained through predefined feedback rules that determine jackpot adjustments, ensuring that while jackpots can increase based on symbol collection, the overall yield remains within acceptable parameters through controlled feedback triggers.
Data Source
AI summary
A gaming system comprises game-logic circuitry and a display device configured to display an active array of symbol positions. The game-logic circuitry establishes award levels having respective awards and respective array sizes and establishes a predefined path defining progression through the award levels. The display device selectively populates the active array with symbols through one or more game cycle outcomes, updates, in response to detecting a branching condition within the game cycle outcomes, the predefined path to a modified path such that progression from the first award level is altered from a second award level to a third award level, and, in response to progressing from the first award level to the third award level based on the modified path: (i) modifies the active array to the array size of the third award level, and (ii) repeats the selective population for one or more additional game cycle outcomes.


