Gaming Machine Feature Game Point Accumulation

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Solution Overview

Problem

Conventional gaming machines do not enhance player engagement in secondary games following a free game mode, as these games lack interactive elements associated with the free game, resulting in a diminished participatory experience for players.

Innovation Solution

A gaming machine that includes a display device, a contact input device, and a processor to conduct an internal lottery, allowing players to participate in a new type of feature game by accumulating points through operations, which can be used to achieve a special award by reaching a predetermined number of points.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a second game is played after the free game, then the game player can experience a competing game with selection participation, but the second game does not enhance amusement of the free game since no effects are conducted in association with the free game

Engineering Contradiction:
Improvegame mode varietyVSAvoidgame connection complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The patent merges the free game and second game into a unified feature game where the symbol display area serves dual purposes. The same display area shows symbols during free game and is reused for the competing game, eliminating the need for separate display systems and creating a connected gaming experience where both game modes share common visual and interactive elements.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The symbol display area is designed with multi-functionality to serve both the free game mode and the second game mode. This single display area dynamically adapts to show different game elements depending on the current game phase, reducing system complexity while maintaining versatile gameplay options.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If a competing game is played after the free game, then the game player can select display areas, but the second game lacks interactive elements associated with the free game resulting in diminished participatory experience

Engineering Contradiction:
Improvedisplay area selectionVSAvoidinteractive element continuity
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent implements dynamic adaptability where the symbol display area transforms its function based on game phase. During free game, it displays moving symbols that players can interact with; during the second game, the same area displays competing symbols for comparison. This dynamic reconfiguration maintains interactive engagement while adapting to different game requirements.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes operational parameters of the display area between game modes. The display area transitions from showing freely moving symbols during free game to showing competitively compared symbols during the second game, altering the interaction paradigm while using the same physical interface to maintain player engagement.

Inventive Principle:
Principle #35Parameter changes

3Device complexity

If the second game is generated as a special game after the free game, then the game structure is simplified, but the second game does not provide enhanced amusement since effects are not conducted in association with the free game

Engineering Contradiction:
Improvegame structureVSAvoidgame effect connection
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The patent combines the free game effects and second game effects into a unified feature game experience. The symbol display area and its associated effects are merged across both game modes, creating a continuous visual and interactive theme that enhances amusement while maintaining simplified game structure through shared components.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The free game serves as a preliminary action that sets up the feature game state. Symbols displayed during the free game are carried forward to become the competing symbols in the second game, creating a logical connection and narrative flow that enhances player engagement while maintaining structural simplicity.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS7837551B2Gaming machine capable with free game play
Publication Date: 2010.11.23 UNIVERSAL ENTERTAINMENT CORP
  • US7837551B2 patent drawing
  • US7837551B2 patent drawing
  • US7837551B2 patent drawing

AI summary

A gaming machine comprises: a display device for displaying symbols variably and statically on a display screen; a contact input device to be operated; a storage device for storing winning combinations of symbols; and a processor being operable to: conduct another internal lottery to determine a combination of symbols to be displayed statically; determine whether the determined combination matches one of the predetermined winning combinations; provide a payout corresponding thereto when the statically displayed combination is determined to match the one; shift a game to a feature game when the statically displayed combination is determined to include a trigger symbol; urge a game player to operate the contact input device to trigger the internal lottery in the feature game; and provide a point to one of a plurality of feature levels in the feature game such that an accumulated points may reach a predetermined number of points.