Gaming Machine Dynamic Feature Area Selection

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Solution Overview

Problem

Existing gaming machines lack dynamic features and bonus game functionalities that can enhance player engagement and attractivity, relying on static game mechanics and limited bonus award mechanisms.

Innovation Solution

A gaming machine with a processor-driven game control unit that executes a game execution program, allowing for a primary game and dynamic feature or bonus game, where players can select feature areas and receive bonus features such as multipliers, free spins, or bonus games based on predetermined symbol occurrences, enhancing gameplay flexibility and player interest.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If gaming machines use static game mechanics and limited bonus award mechanisms, then the device complexity is reduced, but player engagement and attractiveness deteriorate

Engineering Contradiction:
Improvegameplay flexibilityVSAvoidgame control complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic feature areas that can change position, size, and characteristics during gameplay. The game control unit dynamically adjusts the feature area based on game outcomes, player selections, and random events, transforming static game mechanics into dynamic experiences that enhance player engagement while managing complexity through programmed control logic

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The gaming machine divides the game grid into multiple selectable feature areas or subsets of cells. Players can choose from different predefined subsets, and the system segments the bonus game functionality into distinct selectable regions. This segmentation provides gameplay flexibility without requiring complete redesign of the entire game system

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If gaming machines provide dynamic features and bonus game functionalities, then player engagement increases, but the device complexity increases

Engineering Contradiction:
Improvebonus game functionalityVSAvoidcontrol system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game control unit serves multiple functions: it manages the primary game, determines feature area outcomes, processes player selections, triggers bonus games, and awards prizes. By consolidating these diverse functions into a single multi-functional control system, the patent achieves丰富的 game functionality without proportionally increasing overall system complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent introduces a feature area as an intermediary element between the primary game grid and the bonus game award mechanisms. This feature area acts as a mediator that translates game outcomes into bonus triggers, simplifying the control logic by providing a clear intermediate step in the game flow rather than direct complex interactions

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If gaming machines allow player selection of feature areas, then player engagement improves, but ease of operation may deteriorate

Engineering Contradiction:
Improveplayer choice flexibilityVSAvoidgame operation simplicity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent presents players with a limited number of predefined feature area subsets to choose from, rather than allowing free-form selection across the entire grid. This partial action approach provides meaningful player choice and engagement while maintaining operational simplicity by limiting the selection scope to manageable, pre-defined options

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS12094287B2Gaming machine, control method for machine, and program for gaming machine
Publication Date: 2024.09.17 KONAMI GAMING INC
  • US12094287B2 patent drawing
  • US12094287B2 patent drawing
  • US12094287B2 patent drawing

AI summary

A gaming machine is described herein. The gaming machine includes a control unit operably coupled to the control panel and the display device. The control unit including a processor programmed to execute an algorithm to display an animated sequence of computer-generated images on the display device including the steps of displaying a game screen on the display device including a plurality of reels, establishing a plurality of predefined subsets of cells, displaying a plurality of player selectable feature area buttons on a touchscreen with each player selectable feature area associated with a corresponding subset of cells, receiving a player's selection of a selected player selectable feature area button and highlighting a feature area including the corresponding subset of cells, animating the plurality of reels to spin and stop and displaying a game feature upon detecting the occurrence of a predetermined symbol appearing in the highlighted feature area.