Gaming Machine Free Play Filtering to Suppress Non-Winning Outcomes

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing gaming machines present both winning and non-winning free play outcomes, leading to player disappointment and discouragement, which can negatively impact further play.

Innovation Solution

Gaming machines are programmed to execute free plays only when a trigger condition is satisfied and to present winning outcomes while suppressing non-winning outcomes, enhancing the entertainment value by ensuring positive experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If gaming machines present both winning and non-winning free play outcomes, then the gaming machine provides complete information about all outcomes, but player satisfaction decreases due to disappointment from non-winning outcomes

Engineering Contradiction:
Improveinformation completenessVSAvoidplayer disappointment
Core Design Contradiction:
Loss of informationVSObject-affected harmful factors

Solution Approach 1:

The patent extracts and removes non-winning outcomes from the presentation to players. The system determines all free play outcomes, but selectively presents only the winning outcomes to the player interface, while non-winning outcomes are excluded from display. This resolves the contradiction by maintaining internal completeness for calculation purposes while eliminating harmful information from player view.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

Instead of presenting all outcomes and letting players experience both wins and losses, the patent inverts the approach by presenting only the positive outcomes. The system determines outcomes in reverse chronological order (from last to first) and presents them in forward order, showing only winning outcomes to create a purely positive player experience.

Inventive Principle:
Principle #13The other way round (Inversion)

2Reliability

If gaming machines present non-winning free play outcomes, then the gaming machine maintains accurate game state records, but player engagement decreases leading to discouraged continued play

Engineering Contradiction:
Improvegame state accuracyVSAvoidplayer engagement
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The patent extracts non-winning outcomes from the presentation layer while maintaining them in the internal game state for accuracy. The system determines all outcomes including non-winning ones, stores them in the game state for reliability, but extracts only winning outcomes for player presentation. This resolves the contradiction between maintaining accurate records and preserving player engagement.

Inventive Principle:
Principle #2Taking out (Extraction)

3Adaptability or versatility

If gaming machines execute free plays with probability-based outcomes, then the gaming machine operates fairly with random results, but player experience becomes unpredictable with potential non-winning outcomes

Engineering Contradiction:
Improveoutcome randomnessVSAvoidnegative player experience
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The patent converts the potentially harmful aspect of random non-winning outcomes into a benefit by determining all random outcomes first, then selectively presenting only the winning ones. The randomness is preserved in the determination phase for fairness, but the presentation phase transforms the harmful unpredictability of losses into a beneficial experience showing only wins, making the randomness work in the player's favor.

Inventive Principle:
Principle #22Blessing in disguise (Convert harm into benefit)

Data Source

PatentUS12387567B2Gaming machines with free play bonus mode presenting only winning outcomes
Publication Date: 2025.08.12 VIDEO GAMING TECH INC
  • US12387567B2 patent drawing
  • US12387567B2 patent drawing
  • US12387567B2 patent drawing

AI summary

A gaming machine includes a processor and a presentation device coupled to the processor. The processor is programmed to determine that a free play trigger condition is satisfied, and to execute one or more free plays based on the free play trigger condition to create one or more free play outcomes. Each free play outcome is a winning free play outcome or a non-winning free play outcome. The presentation device is configured to present winning free play outcomes when at least one free play outcome is a winning free play outcome. Non-winning free play outcomes are not presented.