Gaming Machine Gamble Option with Multi-Level Symbol Selection

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Solution Overview

Problem

Gaming venues face challenges in attracting customers with new game variations while adhering to regulatory restrictions, necessitating innovative gaming machine designs that offer engaging gameplay with varying prize pools and progression options.

Innovation Solution

A gaming machine with a user interface and game controller that allows players to select symbols, calculating winning values and prize pools across multiple levels, offering choices to take winnings or progress to higher levels, with adjustable award multipliers and symbol values, including the option to return to previous levels or win major prizes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the game offers multiple levels with increasing prize pools, then player engagement and potential awards are improved, but the complexity of the gaming machine and game mechanics increases

Engineering Contradiction:
Improveplayer engagementVSAvoidgame complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game is divided into multiple levels, each with its own prize pool and symbol set. This segmentation allows the game to offer increasing potential awards while managing complexity through structured progression. Each level can be configured independently with specific symbols and prize pools, making the overall system adaptable without requiring complete redesign for each level.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The gaming machine dynamically adjusts game parameters based on the current level being played. Symbol values, prize pools, and available symbols change as players progress through levels. This dynamic configuration allows the system to provide varying gameplay experiences and prize structures without requiring separate physical configurations of the machine itself.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If the game allows players to choose between taking winning value or progressing to next level, then player engagement is improved, but the decision-making complexity and game control complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoiddecision complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system provides clear feedback to players about their options at each level by displaying the current winning value and the opportunity to progress to the next level with its associated prize pool. This feedback mechanism helps players make informed decisions without overwhelming them with complex information, as the system presents choices in an organized manner that highlights the trade-off between immediate reward and potential future reward.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If the prize pool is calculated using symbol values from completed levels, then the reward structure is improved, but the calculation complexity and game controller processing requirements increase

Engineering Contradiction:
Improvereward structureVSAvoidcalculation complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Symbol values and prize pool calculations are prepared and stored in advance during the game configuration phase. The game controller maintains records of symbol values from completed levels, enabling quick retrieval and use in calculating prize pools for subsequent levels. This preliminary preparation reduces the computational burden during actual gameplay, as the controller only needs to retrieve and combine pre-calculated values rather than performing complex real-time calculations.

Inventive Principle:
Principle #10Preliminary action

4Adaptability or versatility

If the game includes options to return to previous levels or win major prizes, then player engagement and entertainment value are improved, but the game control complexity and number of game states increases

Engineering Contradiction:
Improveentertainment valueVSAvoidcontrol complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming machine's control system is designed to handle multiple game states and player options through a unified control architecture. The same core control mechanisms manage normal level progression, returns to previous levels, and major prize awards. This multi-functional approach allows the system to provide varied gameplay options and entertainment value while avoiding the need for separate dedicated control systems for each function, thereby managing overall control complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS8668575B2Gaming machine with gamble option
Publication Date: 2014.03.11 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US8668575B2 patent drawing
  • US8668575B2 patent drawing
  • US8668575B2 patent drawing

AI summary

A gaming machine provides a plurality of game levels, each level providing a plurality of symbols selectable by the player. A value associated with a selected symbol is used to calculate a winning value. The player may choose either the winning value or else play the next level.