Gaming Machine Gesture Sensor and Lamp Unit
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Solution Overview
Problem
Gaming machines lack features that enhance excitement and prevent the game screen from getting dirty, as players typically interact directly with the screen.
Innovation Solution
A gaming machine design featuring a formed object unit with a sensor to detect player gestures, allowing for the display of effect images without direct touch interaction, and a light-emitting portion to attract player engagement, while maintaining a clean screen.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a touch panel is used for player interaction, then ease of operation is improved, but the game screen becomes dirty
Solution Approach 1:
The patent introduces a formed object (such as a three-dimensional lamp or indicator) as an intermediary between the player and the game screen. This formed object receives player gestures (touching, rubbing, or approaching) and translates them into game commands, while the game results are displayed separately on the screen. This mediator approach allows player interaction without direct contact with the screen, preventing contamination while maintaining ease of operation.
2Object-affected harmful factors
If a formed object is placed at a different position from the display, then screen contamination is prevented, but device complexity increases
Solution Approach 1:
The patent combines multiple functions into the formed object: it serves as both the interaction interface (receiving gestures) and the visual indicator (displaying game status through lighting effects). The formed object integrates the sensor for gesture detection and the light emitting portion for visual feedback, reducing the need for separate components and simplifying the overall device structure despite the spatial separation from the main display.
3Adaptability or versatility
If a light emitting portion is added to the formed object, then player engagement is enhanced, but energy consumption increases
Solution Approach 1:
The light emitting portion operates periodically or event-driven rather than continuously. It activates in response to specific player gestures (such as touching or rubbing the formed object) and deactivates when not needed. This periodic operation enhances player engagement through dynamic visual feedback while significantly reducing energy consumption compared to continuous illumination.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
Enhances gaming excitement by preventing screen contamination and encouraging player interaction without obstructing the view of game results, thereby improving the overall gaming experience.
Implementation Method 1
a sensor configured to detect a player's gesture with respect to the formed object
Implementation Method 2
the formed object includes a light emitting portion that emits light in accordance with the player's gesture detected by the sensor
Data Source
AI summary
A gaming machine with more gaming excitement is provided. The gaming machine includes: a cabinet; an upper image display panel which is provided on the cabinet and displays an effect image concerning a game; a lamp body unit which includes a lamp body which is a formed object and a sensor configured to detect the player's gesture with respect to the lamp body and is provided at a position different from the upper image display panel when viewed from the front surface of the cabinet; and a controller used to start the game, and the controller detects the player's gesture by the sensor at a timing corresponding to the state of the game and displays an effect image corresponding to the detected player's gesture on the upper image display panel.


