Gaming Machine Grid Display Feature Area Selection

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Solution Overview

Problem

Current gaming machines lack innovative features to attract players and enhance gameplay experience, with existing technologies focusing mainly on mechanical and virtual reel systems that do not effectively incorporate player interaction and dynamic game features.

Innovation Solution

A gaming machine with an operation unit, display unit, and control unit that allows players to establish feature areas, randomly select symbols, detect predetermined symbols, and provide game features and awards based on player input and a pay table, incorporating a grid display and random number generator for dynamic gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional mechanical and virtual reel systems are used, then the gaming machine operates reliably, but the gameplay experience lacks innovation and player engagement

Engineering Contradiction:
Improvegameplay experienceVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent replaces traditional mechanical reel systems with a virtual grid display system that uses software-based random symbol selection. The control unit randomly selects symbols for each cell in the grid and determines outcomes through software logic rather than physical reel mechanisms, enabling innovative game features while maintaining reliability

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent introduces dynamic game features including variable multipliers, free spins, and bonus games that are triggered by specific symbol combinations. The game transitions between different modes (base game, feature game, bonus game) based on random outcomes, creating an adaptable and engaging gameplay experience

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If player interaction and dynamic features are added, then player engagement improves, but the device complexity increases

Engineering Contradiction:
Improveplayer interaction capabilityVSAvoidcontrol system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent divides the game into distinct segments: base game, feature game, and bonus game. Each segment has specific trigger conditions and payout structures. The grid is divided into cells that can independently display symbols and trigger different features, allowing complex gameplay through modular design

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The control unit serves multiple functions: it manages the base game, determines feature game triggers, controls bonus game initiation, and handles payout calculations. The same hardware platform supports various game modes and features, reducing overall system complexity through multi-functionality

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS11900757B2Gaming machine, control method for machine, and program for gaming machine
Publication Date: 2024.02.13 KONAMI GAMING INC
  • US11900757B2 patent drawing
  • US11900757B2 patent drawing
  • US11900757B2 patent drawing

AI summary

A gaming machine provides an operation unit, a display unit, and a control unit. The operation unit is an operation of the player. The display unit displays a display area with a plurality of cells arranged in a grid. The control unit allows a player to establish a wager, to establish one of a plurality of predefined subsets of the cells as a feature area as a function of the wager and to provide a game in response to player operation. The control unit randomly selects a plurality of symbols associated with the display area. Each symbol in the plurality of symbols is associated with one of the plurality of cells in the grid. The plurality of symbols forming an outcome of the game; detect an occurrence of a predetermined symbol in the feature area; and provide a game feature as a function of the occurrence of the predetermined symbol.