Gaming Machine Symbol Display Indication Effect Segmentation

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Solution Overview

Problem

Current gaming machines lack an effective mechanism to enhance player excitement by providing a clear indication of bonus game types and outcomes during symbol rearrangement, leading to a lack of engagement and surprise in the gaming experience.

Innovation Solution

A gaming machine with a symbol display device, indication data storage, and a controller that randomly determines game results and executes indication effects, specifying individual and common indication data to provide multiple stages of excitement and surprise during symbol rearrangement, including the option to randomly determine whether to execute indication effects.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If indication effects are executed to notify players of bonus game types, then player excitement and engagement are enhanced, but device complexity increases due to multiple stages of indication effects

Engineering Contradiction:
Improveplayer engagementVSAvoidindication effect system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The indication effect is divided into two distinct stages: a common indication effect that is executed first to notify players of bonus game type, and an individual indication effect that is executed afterward to provide specific bonus information. This segmentation allows the system to manage complexity through structured progression while maintaining high player engagement through multiple notification stages.

Inventive Principle:
Principle #1Segmentation

2Ease of operation

If multiple stages of indication effects are executed to provide detailed bonus information, then player excitement is enhanced, but the duration of the game increases

Engineering Contradiction:
Improveplayer excitementVSAvoidgame duration
Core Design Contradiction:
Ease of operationVSDuration of action of moving object

Solution Approach 1:

The common indication effect is executed as a preliminary action before the individual indication effect. This preliminary notification of the bonus game type creates anticipation and excitement while the symbols are still variably displayed, allowing the individual indication effect to be executed more efficiently afterward without significantly extending the overall game duration.

Inventive Principle:
Principle #10Preliminary action

3Ease of operation

If individual indication data is always executed to specify exact bonus games, then player anticipation is enhanced, but loss of time increases due to extended indication sequences

Engineering Contradiction:
Improveplayer anticipationVSAvoidindication sequence time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system executes the individual indication effect only after the common indication effect has been performed and only when symbols are still variably displayed. This partial execution strategy ensures that players receive the necessary anticipation-building information without subjecting them to unnecessarily long indication sequences, thereby reducing time loss while maintaining player engagement.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS8777734B2Gaming machine
Publication Date: 2014.07.15 EMPIRE TECHNOLOGICAL GROUP LTD
  • US8777734B2 patent drawing
  • US8777734B2 patent drawing
  • US8777734B2 patent drawing

AI summary

On a lower image display panel 141, a game result of rearranged of symbols 501 is randomly determined. When the result is winning of a bonus game, individual indication data and common indication data associated with the type of the bonus game are specified. After an indication effect starts based on the common indication data, an indication effect is executed based on the individual indication data.